Difference between revisions of "Monster attacks"

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The content of your game is very important once you overcome the
{{original|oldid=1047|author=The Sheep}}
minor technical problems of writing the engine. ;)
I'd say that a lerge number of interesting and distinct monster
kinds makes for a very large part of a good roguelike game.
And one of the most obvious things that differs the monsters are
their special attacks and their effects.


The list is not supposed to be a list of all attack effects
It is important for a roguelike to have monsters that are distinct -- they should vary more than health and name. Giving monsters (and the player) diverse attacks is one way to add variety to your roguelike.
possible in a roguelike, nor a list of attack effects that
every roguelike should have. It's supposed to serve as an inspiration
for your own ideas.


* Hit -- Just your standard 'substract an amount of hp' attack.
Because of the loose organization of this list and its inclusion of more general "things monsters could do" that are not attacks, such as flying, R. Dan Henry created a more systematic list of [[monster attacks in a structured list]].
* Wound -- Create a wound with long-term effect, ie. bleeding.
 
* Push back -- The pc is pushed back by the force of attack.
The following is a list of monster attacks and effects.
* Grab -- The pc can't move away from the monster.
== Methods ==
* Paralyze -- The pc can't do anything for several turns.
* Hit -- "Bump into the monster and hit them with your weapon".
* Sleep -- Like Paralyze, but it ends when pc is attacked.
* Shoot -- Standard ranged attack. The player selects a target or shoots in a given direction.
* Teleport -- The pc is teleported into random place.
* Beam or Ray -- Shoot a beam that affects all in its path. Some beams/rays may be reflected.
* Electric shock -- The attack ignores any metal armor.
* Area attacks -- Attacks that affect a certain area. Examples include:
* Corrode -- Attack can damage metal armor.
** Fireballs and other basic spells cause damage over an area.
* Acid attack -- Attack can damage any armor.
** Noxious (or hallucinogenic, blinding) gas that dissipates over time.
* Torch -- The pc is set on fire.
** Earthquake. May stun, damage, or cause debris to fall.
* Fire attack -- Can damage scrolls/books/potions.
* Disease -- Spreads its effects when the monsters/player are near, or when something diseased is touched, worn, or eaten.
* Fear -- The pc becomes afraid.
* Play music -- Use an instrument to play music that has some effect on all that hear it.
* Confuse -- The pc moves around randomly.
 
* Blind -- The pc becomes blind for some turns.
Bodily weapons such as:
* Steal -- The monsters takes an item from pc's inventory.
* Claws, hooves, horns, tails.
* Pickpocket -- The monsters takes some gold from pc's inventory.
* Quills and spikes (in defense, or shooting them in some way).
* Sticky curse -- One piece of pc's equipment becomes sticky-cursed.
* Breath attacks (breathe out poison or a beam of flame).
* Disarm -- Makes pc drop his weapon.
* Gaze attacks (typically paralyzation or stoning, as with Basilisks or Medusa).
* Drain stat -- Lowers one of pc's statistics.
 
* Permanent drain stat -- Lowers one of pc's statistics permanently.
== Effects ==
* Drain level -- Lowers pc's experience.
 
* Silence -- The pc can't cast any spells for a number of turns.
Any given effect may be permanent or temporary. There may be an onset period ("you feel your limbs stiffening") where you may act to prevent that effect. You may guard yourself in various ways against certain effects (cold resistance, unchanging).
* Dispel -- Removes any magical effects from pc.
 
* Energize -- Restores pc's mana.
===Basic===
* Heal -- Restores pc's (and maybe other monster's) hp.
* Wound -- Create a wound with long-term effect, i.e. bleeding.
* Trap -- Creates a trap.
* Poison, Sickness -- A stat of the player may decrease (perhaps temporarily).
* Clone -- Creates a copy of the monster.
* Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.
* Mimic -- Makes the monster look/behave/have stats like the pc.
 
* Amnesia -- Causes amnesia.
* Stun -- Makes the pc unable to fight for the next turn.
* Steal spell -- Makes the pc forget one spell and gives it to the monster.
* Paralyze -- The pc can't do anything for several turns.
* Summon -- Summons monsters.
* Sleep -- Like Paralyze, but it ends when pc is attacked.
* Krezus curse -- Turns an item into gold.
* Fear -- The pc becomes afraid and is forced to run.
* Basilisk stare -- Turns an item/pc into rock.
* Confuse -- The pc moves around randomly, as if drunk.
* Shoot -- Standard ranged attack.
* Possess -- Possess the player for N turns. The player may automatically attack the enemies of the possessing monster.
* Poison -- A stat of the pc decrease for some time.
* Stumble -- Makes the pc unable to walk for the next turn.
* Polymorph -- Targeted at other mosnters, changes their kind.
* Slow -- The player moves slower.
* Teleport from -- Monster teleports away from the pc.
* Grab -- The player can't move away from the monster.
* Teleport to -- Monster teleports to a sqare next to the pc.
 
* Teleport to self -- The PC is teleported to a square beside the monster.
* Silence -- The pc can't cast any spoken spells.
* Darkness -- Makes the squares around pc dark.
* Blind -- The pc becomes blind.
* Light -- Makes the squares around pc lit.
* Amnesia -- Causes amnesia. Parts of the map are erased, spells may be forgotten, items are un-identified.
* Earthquake -- Damages all creatures around.
* Hallucinate -- Monsters appear like other monsters, items are not what they seem.
* Hunt -- The monster can attack another monster of specific kind and heal by killing it.
** Paint the screen upside down.
* Aggravate -- Makes all the monsters around come here.
 
* Stun -- Makes the pc unable to fight for the next turn.
* Seduce -- Makes the pc take off his armor.
* Tumble down -- Makes the pc unable to walk for the next turn.
* Charm -- Makes the pc unable to attack the monster.
* Idle -- No attack at all.
 
* Suicide -- Kills the monster.
===Special===
* Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.
More severe, or harder to implement effects include:
* Madness -- Scares the target and drives it insane.
 
* Disease -- Prevents health regeneration, possibly other effects too. Spreads by proximity.
* Steal -- The monsters takes an item from pc's inventory.
* Seduce -- Makes the pc take off his armor.
** Pickpocket -- The monsters takes some gold from pc's inventory.
* Charm -- Makes the pc unable to attack the monster.
** Steal spell -- Gives the monster a spell known by the player, the player may forget that spell.
* Rise dead -- Creates zombies from monster corpses.
* Polymorph -- Turns the player into another creature.
* Make hungry -- Makes the pc hungrier.
** Turn the pc into a chicken (or something else) -- he keeps his HP, but can't attack.
* Drain magic -- Decreases magical pluses, turns scrolls into empty scrolls, potions into potions of water.
** Mutate -- The pc grows an additional organ that changes his abilities.
* Drain power -- Decreases pc's mana.
* Engulf -- PC is engulfed or swallowed, so it can only fight one creature and cannot move.  
* Switch places -- Switches places of pc and monster.
** Digest -- Swallow, and the player may die after several turns of digestion.
* Slow -- the player isn't paralized but acts slower
* Time warp:
* good music -- increases the stats of all nearby friendly monsters
** Time moves back at the point when the player entered the level.
* bad music -- damages and stuns the target. See sound attack :)
** Undoes the target's last N moves.  
* Curse -- inflicts the player with various curses that have negative effects but only lasts a short time
 
* Time warp -- time clocks back at the point where the player entered the level
* Basilisk stare, petrification -- Turns an item/player into stone.
* Phase out -- target disapears completly for a short time. No other adverse effects.
* Condemn -- Puts a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.
* Throw buddy -- monster takes a smaller buddy and throws it at target. Both projectile and target takes damage
* Dispel -- Removes any magical effects from PC.
* Fart bomb -- damages all creatures nearby every turn, for several turns.
* Impregnate/Parasite -- Plants an alien embryo or parasite which severely harms or kills the host as it gestates/when it hatches.
* Breathe fire -- damages monsters, say on 3 squares in a given direction.
* Steal Soul -- Steal the PC's soul, making the gods ignore praying.
* Turn -- Turn the pc into a chicken (or something else) - he keeps his HP, but can't attack.
* Sacrifice -- If PC stands on an altar, sacrifice<!-- sacrifice what exactly? -->. Like in ADOM.
* Wind - creates some kind of tornado that takes monsters and objects with it in some direction
* Annoy -- The creature yells random insults, taunts, etc.
*
 
* Suicide, kamikaze -- Kills the monster. Bee stings, exploding monsters, spore-releasing monsters.
* Cooperate -- An attack that needs several monster to act at the same time.
* Throw buddy -- Monster takes a smaller monster and throws it at target. Both projectile and target takes damage.
* Track -- Reveals player location to other monsters.
 
===Elemental===
* Electric:
** Metal armor is ignored.
** Amplified by water.
* Fire:
** The player, or the player's clothes are set on fire.
** Items are damaged or destroyed, typically scrolls/books/potions.
** Corpses/raw meat can be cooked.
* Cold/Ice:
** The target is frozen in place.
** Potions may shatter.
 
===Attribute-based===
* Stat-swapping -- Str/Dex/Int scores are swapped. Health and Mana may be swapped.
* Drain, reduce -- Lowers maximum health or mana, stats, experience, or level.
** Poison and sickness may lower strength, endurance.
** Vampiric or wraith attacks may lower level.
** Leech -- May give these stats to the monster.
* Increase hunger -- Makes the player become hungry, or digest their food faster.
* Prevent regeneration -- Health, or mana, or endurance do not naturally heal or regenerate.
* Disenchant -- Decreases magical bonuses, erases magical scrolls.
** Items such as potions may be diluted by water attacks.
* Encumber -- Make the player able to carry less.
* Percentile damage -- Half or quarter of health is lost.
** Health may be reduced to a very low number.
 
=== Items ===
* Curse -- Equipment becomes sticky-cursed (undroppable, cannot be un-wielded, etc.).
* Polymorph item -- Turns an item into gold.
* Disarm -- Makes pc drop his weapon.
* Scatter equipment -- Makes PC's equipment (some if not all) to be thrown around.
* Give item -- Makes PC to accept an item (e.g. loadstone, timed explosive or something else not so useful).
* Corrode -- Attack can damage metal armor.
* Acid attack -- Attack can damage any armor.
* Rot -- damages wooden, cloth, or other organic items
* Burn -- destroys scrolls, damages flammable equipment, evaporates potions
* Disenchant -- reduces enchantment of magical equipment
 
=== Terrain ===
* Trap -- Creates a trap.
* Darkness -- Makes some of the map dark.
* Light -- Makes some of the map brighter.
* Alter ground -- Turns grass to rock, or poisoned river to clean river, etc.
 
=== Movement/position===
* Move
** The pc is moved by the force of attack.
** Wind or a tornado moves/throws the player in some direction.
* Teleport
** The pc is teleported into random place.
** Monster teleports away from the pc, or to a square next to the pc.
** The pc is teleported to a square beside the monster.
** The pc is teleported to another level.
* Switch places -- Switches positions of pc and monster.
* Whirlwind -- Pick up items from the floor and move them around randomly, possibly hitting creatures in the way.
* Phase out -- Target disappears completely for a short time.
 
== Monster abilities ==
* Mimic -- Makes the monster look/behave/have stats like the pc.
* Hide -- Become difficult to see unless really close (chameleons?).
* Summon -- Summons monsters.
** Raise dead -- Creates zombies from monster corpses.
* Clone -- Creates a copy of the monster.
** Divide -- Split into two (distinct from summon/clone in that each half has half the power of the original).
** Merge -- Form a single stronger monster out of two smaller ones.
* Cry for help -- Makes all the monsters around come at the player.
* Hunt -- The monster finds and attacks some other monster, perhaps healing by killing it.
* Animate -- Raise weapons, armour, rocks, etc. to fight the target. Possibly their weapon, possibly whatever was lying around.
* Fly/levitate -- Avoid terrain, or get out of reach of PC.
 
 
[[Category:Articles]]
[[Category:Monsters]]

Latest revision as of 14:46, 13 January 2015

Original by The Sheep


It is important for a roguelike to have monsters that are distinct -- they should vary more than health and name. Giving monsters (and the player) diverse attacks is one way to add variety to your roguelike.

Because of the loose organization of this list and its inclusion of more general "things monsters could do" that are not attacks, such as flying, R. Dan Henry created a more systematic list of monster attacks in a structured list.

The following is a list of monster attacks and effects.

Methods

  • Hit -- "Bump into the monster and hit them with your weapon".
  • Shoot -- Standard ranged attack. The player selects a target or shoots in a given direction.
  • Beam or Ray -- Shoot a beam that affects all in its path. Some beams/rays may be reflected.
  • Area attacks -- Attacks that affect a certain area. Examples include:
    • Fireballs and other basic spells cause damage over an area.
    • Noxious (or hallucinogenic, blinding) gas that dissipates over time.
    • Earthquake. May stun, damage, or cause debris to fall.
  • Disease -- Spreads its effects when the monsters/player are near, or when something diseased is touched, worn, or eaten.
  • Play music -- Use an instrument to play music that has some effect on all that hear it.

Bodily weapons such as:

  • Claws, hooves, horns, tails.
  • Quills and spikes (in defense, or shooting them in some way).
  • Breath attacks (breathe out poison or a beam of flame).
  • Gaze attacks (typically paralyzation or stoning, as with Basilisks or Medusa).

Effects

Any given effect may be permanent or temporary. There may be an onset period ("you feel your limbs stiffening") where you may act to prevent that effect. You may guard yourself in various ways against certain effects (cold resistance, unchanging).

Basic

  • Wound -- Create a wound with long-term effect, i.e. bleeding.
  • Poison, Sickness -- A stat of the player may decrease (perhaps temporarily).
  • Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.
  • Stun -- Makes the pc unable to fight for the next turn.
  • Paralyze -- The pc can't do anything for several turns.
  • Sleep -- Like Paralyze, but it ends when pc is attacked.
  • Fear -- The pc becomes afraid and is forced to run.
  • Confuse -- The pc moves around randomly, as if drunk.
  • Possess -- Possess the player for N turns. The player may automatically attack the enemies of the possessing monster.
  • Stumble -- Makes the pc unable to walk for the next turn.
  • Slow -- The player moves slower.
  • Grab -- The player can't move away from the monster.
  • Silence -- The pc can't cast any spoken spells.
  • Blind -- The pc becomes blind.
  • Amnesia -- Causes amnesia. Parts of the map are erased, spells may be forgotten, items are un-identified.
  • Hallucinate -- Monsters appear like other monsters, items are not what they seem.
    • Paint the screen upside down.
  • Seduce -- Makes the pc take off his armor.
  • Charm -- Makes the pc unable to attack the monster.

Special

More severe, or harder to implement effects include:

  • Steal -- The monsters takes an item from pc's inventory.
    • Pickpocket -- The monsters takes some gold from pc's inventory.
    • Steal spell -- Gives the monster a spell known by the player, the player may forget that spell.
  • Polymorph -- Turns the player into another creature.
    • Turn the pc into a chicken (or something else) -- he keeps his HP, but can't attack.
    • Mutate -- The pc grows an additional organ that changes his abilities.
  • Engulf -- PC is engulfed or swallowed, so it can only fight one creature and cannot move.
    • Digest -- Swallow, and the player may die after several turns of digestion.
  • Time warp:
    • Time moves back at the point when the player entered the level.
    • Undoes the target's last N moves.
  • Basilisk stare, petrification -- Turns an item/player into stone.
  • Condemn -- Puts a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.
  • Dispel -- Removes any magical effects from PC.
  • Impregnate/Parasite -- Plants an alien embryo or parasite which severely harms or kills the host as it gestates/when it hatches.
  • Steal Soul -- Steal the PC's soul, making the gods ignore praying.
  • Sacrifice -- If PC stands on an altar, sacrifice. Like in ADOM.
  • Annoy -- The creature yells random insults, taunts, etc.
  • Suicide, kamikaze -- Kills the monster. Bee stings, exploding monsters, spore-releasing monsters.
  • Cooperate -- An attack that needs several monster to act at the same time.
  • Throw buddy -- Monster takes a smaller monster and throws it at target. Both projectile and target takes damage.
  • Track -- Reveals player location to other monsters.

Elemental

  • Electric:
    • Metal armor is ignored.
    • Amplified by water.
  • Fire:
    • The player, or the player's clothes are set on fire.
    • Items are damaged or destroyed, typically scrolls/books/potions.
    • Corpses/raw meat can be cooked.
  • Cold/Ice:
    • The target is frozen in place.
    • Potions may shatter.

Attribute-based

  • Stat-swapping -- Str/Dex/Int scores are swapped. Health and Mana may be swapped.
  • Drain, reduce -- Lowers maximum health or mana, stats, experience, or level.
    • Poison and sickness may lower strength, endurance.
    • Vampiric or wraith attacks may lower level.
    • Leech -- May give these stats to the monster.
  • Increase hunger -- Makes the player become hungry, or digest their food faster.
  • Prevent regeneration -- Health, or mana, or endurance do not naturally heal or regenerate.
  • Disenchant -- Decreases magical bonuses, erases magical scrolls.
    • Items such as potions may be diluted by water attacks.
  • Encumber -- Make the player able to carry less.
  • Percentile damage -- Half or quarter of health is lost.
    • Health may be reduced to a very low number.

Items

  • Curse -- Equipment becomes sticky-cursed (undroppable, cannot be un-wielded, etc.).
  • Polymorph item -- Turns an item into gold.
  • Disarm -- Makes pc drop his weapon.
  • Scatter equipment -- Makes PC's equipment (some if not all) to be thrown around.
  • Give item -- Makes PC to accept an item (e.g. loadstone, timed explosive or something else not so useful).
  • Corrode -- Attack can damage metal armor.
  • Acid attack -- Attack can damage any armor.
  • Rot -- damages wooden, cloth, or other organic items
  • Burn -- destroys scrolls, damages flammable equipment, evaporates potions
  • Disenchant -- reduces enchantment of magical equipment

Terrain

  • Trap -- Creates a trap.
  • Darkness -- Makes some of the map dark.
  • Light -- Makes some of the map brighter.
  • Alter ground -- Turns grass to rock, or poisoned river to clean river, etc.

Movement/position

  • Move
    • The pc is moved by the force of attack.
    • Wind or a tornado moves/throws the player in some direction.
  • Teleport
    • The pc is teleported into random place.
    • Monster teleports away from the pc, or to a square next to the pc.
    • The pc is teleported to a square beside the monster.
    • The pc is teleported to another level.
  • Switch places -- Switches positions of pc and monster.
  • Whirlwind -- Pick up items from the floor and move them around randomly, possibly hitting creatures in the way.
  • Phase out -- Target disappears completely for a short time.

Monster abilities

  • Mimic -- Makes the monster look/behave/have stats like the pc.
  • Hide -- Become difficult to see unless really close (chameleons?).
  • Summon -- Summons monsters.
    • Raise dead -- Creates zombies from monster corpses.
  • Clone -- Creates a copy of the monster.
    • Divide -- Split into two (distinct from summon/clone in that each half has half the power of the original).
    • Merge -- Form a single stronger monster out of two smaller ones.
  • Cry for help -- Makes all the monsters around come at the player.
  • Hunt -- The monster finds and attacks some other monster, perhaps healing by killing it.
  • Animate -- Raise weapons, armour, rocks, etc. to fight the target. Possibly their weapon, possibly whatever was lying around.
  • Fly/levitate -- Avoid terrain, or get out of reach of PC.