Difference between revisions of "Moria"

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{{game-major| name = Moria
{{game-major
|developer = [[Robert Alan Koeneke]]
|name = The Dungeons of Moria
|developer = Robert A. Koeneke, Jimmey Wayne Todd Jr., James E. Wilson, others
|influences = [[Rogue]]
|influences = [[Rogue]]
|theme = fantasy
|theme = [[Fantasy]]
|released = 1983
|released = 1983
|updated = 1987
|updated = 13 October 2008, v5.6
|language = [[Pascal]]
|language = [[C]], [[Pascal]]
|platforms = [[PC]], [[Mac OS|Mac]], [[Linux]], [[Amiga]]
|platforms = [[Linux]], [[DOS|MS-DOS]], [[Mac OS | Mac Classic]], Atari ST, Amiga, [[Unix|*NIX]]
|licensing = copyleft source, [[Freeware]]
|licensing = [[GPL]] v2
|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|length = Hours
|length = ~50 Hours
|site = http://www.remarque.org/~grabiner/moria.html
|site = http://www.remarque.org/~grabiner/moria.html
}}
}}
'''Moria''', first released in [[1983]], is one of the earliest clones of [[Rogue]].


== Description ==
'''The Dungeons of Moria''' (usually just called '''Moria''') is a roguelike inspired by J.R.R. Tolkien's ''The Lord of the Rings'', with the game world is set in the ''Mines of Moria'', where the player has to venture deep into the mines to defeat the Balrog. Although inspired by Tolkien there is little else that the game shares with the books.
Moria was based on J.R.R. Tolkien's ''[[The Lord of the Rings]]'', and the player had to go down the mines of Moria and ultimately kill the Balrog to win the game. Moria is one of the older roguelikes, writen in 1983 by [[Robert Alan Koeneke]]. It was the first open source roguelike, allowing it to run into different platforms in a time when that was hard to achieve. Although the game is not as popular as it once was, it is still considered a major Roguelike.  


This game was the first roguelike to have a "Town" level, where you may buy your weapons and armor, amongst many other things. The game world is "The Dungeons (or Mines) of Moria", and altough the name comes from the world of Tolkien, there is little that the game shares with the books. In the deepest level, you must find and destroy the [[Balrog]]. This is a hard quest for which you must prepare with the proper equipment and character enhancement items.
Created by Robert Alan Koeneke in 1983, Moria is one of the earliest clones of [[Rogue]] and was the first roguelike to have a "Town" level where you buy weapons, armor, spellbooks, potions, and various other items to help you on your difficult quest to defeat the Balrog.


== Versions and platforms ==
Moria was also the first ''open source'' roguelike, which made it possible for it to be ported to many different computer platforms in a time when that was generally hard to achieve.
Moria was written by [[Robert Alan Koeneke]] in 1983, in VMS [[Pascal]]. According to the author, he started development when, after being hooked on Rogue, he moved to another department where the game wasn't available. He released the source code in [[1985]]. The last official Moria (4.7) was released in 1987, except that some archive sites carry a 4.8 from 1989.


Koeneke was working in Moria 5.0, which was an almost complete remake with interesting features like streams, lakes and new weapons. It was, however, never released. A different version called UB Moria 5.0 appeared at the University at Buffalo; this is the last VMS version ever, and is often called VMS Moria 5.0.
Although the game is not as popular as it once was, it is still considered as one of the major roguelikes.


The availability of source code allowed Moria to survive. After the creation of a Unix version, [[Umoria]], in 1988 (which moved the language to [[C]]), the game became available on many platforms (DOS, Amiga, and others) and also spawned many variants, of which [[Angband]] and the later [[Band]]s are the most popular.
== Original VMS Moria development ==
 
Robert A. Koeneke became hooked on "Rogue" while at the University of Oklahoma. Around 1980/81 he got a job in a new department where the game wasn't available, so in 1981 he decided to write his own Rogue game written in VMS BASIC, and called it Moria Beta 1.0. In 1983 he enrolled in a Pascal operating systems class and started rewriting Moria in VMS Pascal, releasing v1.0 the following summer. Koeneke's good friend, Jimmey Wayne Todd Jr., wrote many of the core features in the early days of Moria.
 
In 1985 they started sending out the source code to other Universities, and it was during this time that the game started to became popular.
 
Koeneke was working on Moria 5.0, which was an almost complete rewrite with interesting features like streams, lakes and new weapons, however it was never released. A different version called Moria UB 5.0 appeared at the University at Buffalo; this is the last VMS version released, and is sometimes called VMS Moria 5.0.
 
The last official release from Koeneke was Moria 4.8, and was released November 1986.
 
== C language development ==
 
In February 1987, James E. Wilson took the original Moria 4.8 sources and started porting it to the C language, running on the UNIX operating system. The first official release (v4.85) was posted to the [https://groups.google.com/forum/#!searchin/comp.sources.games/umoria/comp.sources.games/kSX-_emh0Xs/9cX4kCaZa0EJ comp.sources.games mailing list] on November 5, 1987.
 
Umoria also fixed many bugs, spelling errors, and inconsistencies in the original Moria sources. It also introduced character re-rolling (in the later versions), but otherwise had few changes from the original game. Unlike the original game, this version had no help facility.
 
As C is a much more portable language than the original Pascal, it became easier for Umoria to be ported to various other computer systems such as IBM-PC, Atari ST, Amiga, Macintosh, Apple IIGS, VM/SP, Archimedes.


== Legacy ==
== Legacy ==
Due to releasing its source code, Moria was used by several variants, the most succesful being [[Angband]].
 
The release of the source code allowed Moria to survive its VMS origins, particularly so after the creation of Umoria. Along with the many ports to different computer systems, it also spawned numerous variants - the most successful being [[Angband]] - and is also known to have been an inspiration for the first commercially successful Roguelikelike, [[Diablo]].


== Related topics ==
== Related topics ==
* [[Major roguelikes]]
* [[Major roguelikes]]


== Variants ==
== Variants ==
* Amiga Moria (CWM Moria)
* [[Angband]]
* [[Angband]]
* [[BOSS]]
* [[BOSS]]
* [[Colour Umoria]]
* BOSSC
* Bruce Moria
* [[Colour UMoria]]
* [[Colour Druid UMoria]]
* [[Druid UMoria]]
* [[gmoria]]
* [[ICMoria]]
* [[Imoria]]
* [[Imoria]]
* [[jsMoria]] (A web Umoria port)
* [[Jmoria]]
* [[JAMoria]]
* [[jsMoria]]
* [[kMoria]]
* MacMoria
* [[MoriaOP]]
* Moria UB
* [[Morgul]]
* [[Morgul]]
* [[Pmoria]]
* [[NPPMoria]]
* PC-Moria
* [[PMoria]]
* Purple X (Apple)
* Russian Moria
* [[Umoria]]
* [[Umoria]]
* XMoria


== Related links ==
== Related links ==
* [http://umoria.org Umoria.org], Windows and macOS executables for v5.7, information, and links to source code.
* [http://www.remarque.org/~grabiner/moria.html David Grabiner's Moria Page]
* [http://www.remarque.org/~grabiner/moria.html David Grabiner's Moria Page]
* [http://beej.us/moria/ Beej's Moria Page]
* [http://beej.us/moria/ Beej's Moria Page]
* [http://users.tkk.fi/~eye/roguelike/moria.html The Dungeons of Moria]
* [http://groups-beta.google.com/group/rec.games.roguelike.angband/msg/6526ee37f9e09e1a?hl=en&lr=&ie=UTF-8&oe=UTF-8 Usenet article], where the author himself describes the origins of Moria.
* [http://groups-beta.google.com/group/rec.games.roguelike.angband/msg/6526ee37f9e09e1a?hl=en&lr=&ie=UTF-8&oe=UTF-8 Usenet article], where the author himself describes the origins of Moria
* [http://groups-beta.google.com/group/rec.games.roguelike.moria/ Moria newsgroup] on Google Groups (rarely used).
* Moria got its own dedicated newsgroup. It can be accessed through [http://groups-beta.google.com/group/rec.games.roguelike.moria/ Google groups].
* [ftp://rtfm.mit.edu/pub/usenet/rec.games.roguelike.moria/rec.games.roguelike.moria_Frequently_Asked_Questions rec.games.roguelike.moria FAQ] (last updated 2010)
** [ftp://rtfm.mit.edu/pub/usenet/rec.games.roguelike.moria/rec.games.roguelike.moria_Frequently_Asked_Questions Latest rec.games.roguelike.moria FAQ]
* [http://free-moria.sourceforge.net/ free-moria], a successful 2007 project by Ben Asselstine to re-license UMoria 5.5.2 under the GPL by permission of all contributing authors.
* [http://free-moria.sourceforge.net/ free-moria], a successful 2007 project by Ben Asselstine to re-license UMoria 5.5.2 under the GPL by permission of all contributing authors
* [http://github.com/HunterZ/umoria/releases Archived UMoria source code history], with Windows ports of UMoria 5.6.
 
[[Category:Open source]]

Revision as of 12:53, 27 December 2017

The Dungeons of Moria
Major Roguelike
Developer Robert A. Koeneke, Jimmey Wayne Todd Jr., James E. Wilson, others
Theme Fantasy
Influences Rogue
Released 1983
Updated 13 October 2008, v5.6
Licensing GPL v2
P. Language C, Pascal
Platforms Linux, MS-DOS, Mac Classic, Atari ST, Amiga, *NIX
Interface ASCII, Keyboard
Game Length ~50 Hours
Official site of The Dungeons of Moria


The Dungeons of Moria (usually just called Moria) is a roguelike inspired by J.R.R. Tolkien's The Lord of the Rings, with the game world is set in the Mines of Moria, where the player has to venture deep into the mines to defeat the Balrog. Although inspired by Tolkien there is little else that the game shares with the books.

Created by Robert Alan Koeneke in 1983, Moria is one of the earliest clones of Rogue and was the first roguelike to have a "Town" level where you buy weapons, armor, spellbooks, potions, and various other items to help you on your difficult quest to defeat the Balrog.

Moria was also the first open source roguelike, which made it possible for it to be ported to many different computer platforms in a time when that was generally hard to achieve.

Although the game is not as popular as it once was, it is still considered as one of the major roguelikes.

Original VMS Moria development

Robert A. Koeneke became hooked on "Rogue" while at the University of Oklahoma. Around 1980/81 he got a job in a new department where the game wasn't available, so in 1981 he decided to write his own Rogue game written in VMS BASIC, and called it Moria Beta 1.0. In 1983 he enrolled in a Pascal operating systems class and started rewriting Moria in VMS Pascal, releasing v1.0 the following summer. Koeneke's good friend, Jimmey Wayne Todd Jr., wrote many of the core features in the early days of Moria.

In 1985 they started sending out the source code to other Universities, and it was during this time that the game started to became popular.

Koeneke was working on Moria 5.0, which was an almost complete rewrite with interesting features like streams, lakes and new weapons, however it was never released. A different version called Moria UB 5.0 appeared at the University at Buffalo; this is the last VMS version released, and is sometimes called VMS Moria 5.0.

The last official release from Koeneke was Moria 4.8, and was released November 1986.

C language development

In February 1987, James E. Wilson took the original Moria 4.8 sources and started porting it to the C language, running on the UNIX operating system. The first official release (v4.85) was posted to the comp.sources.games mailing list on November 5, 1987.

Umoria also fixed many bugs, spelling errors, and inconsistencies in the original Moria sources. It also introduced character re-rolling (in the later versions), but otherwise had few changes from the original game. Unlike the original game, this version had no help facility.

As C is a much more portable language than the original Pascal, it became easier for Umoria to be ported to various other computer systems such as IBM-PC, Atari ST, Amiga, Macintosh, Apple IIGS, VM/SP, Archimedes.

Legacy

The release of the source code allowed Moria to survive its VMS origins, particularly so after the creation of Umoria. Along with the many ports to different computer systems, it also spawned numerous variants - the most successful being Angband - and is also known to have been an inspiration for the first commercially successful Roguelikelike, Diablo.

Related topics

Variants

Related links