Difference between revisions of "Mt. Drash: the Roguelike"

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(Updated to version 0.3)
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|theme = Fantasy
|theme = Fantasy
|released = 2006
|released = 2006
|updated = 24/01/2007
|updated = 12/02/2007
|status = [[Beta]] 0.3
|status = [[Beta]] 0.32
|language = [[Java]]
|language = [[Java]]
|platforms = [[Java]]
|platforms = [[Java]]
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The initial version of this game was [[Slash]]'s entry for the second [[The_7DRL_Contest|7DRL programming contest]]
The initial version of this game was [[Slash]]'s entry for the second [[The_7DRL_Contest|7DRL programming contest]]


In the 7DRL version, there was no way to access the different weapons or armor which were already available; an updated version was released on 07/05/2006; it added LOS, items on floor, and enhanced UI and combat.
In the 7DRL version, there was no way to access the different weapons or armor; an updated version was released on 07/05/2006; it added LOS, items on floor, and enhanced UI and combat.


After a lot of work, and three playtesting versions, a very updated version 0.3 was released 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface and much more.
After a lot of work, and three playtesting versions, a very updated version 0.3 was released 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music and many more things.


Later on, it was 0.31 and 0.32, each one polished thanks to the valuable input from playtesters on the official website; artifacts, special features in the levels, and many more things were added, including a UI using the David Gervais tileset.


== Description ==
== Description ==
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* Combat maneuvers, a new option for fighter types
* Combat maneuvers, a new option for fighter types
* Integrity and Evade points systems, in which actors move when evading blows
* Integrity and Evade points systems, in which actors move when evading blows
* GFX interface with 2 classic Ultima tilesets and an option to customize them.
* No experience Points, limited advancement.
* Special places on level generation
* Simplified Command Set
* GFX interface with 3 classic Ultima tilesets (CGA, EGA and VGA), David Gervais tileset and customization.
* Automap
* Automap
* Enemy drops
* Special levels
* Items and accesories
* Secret quests


== Requirements ==
== Requirements ==

Revision as of 21:29, 12 February 2007

Mt. Drash: The Roguelike
7DRL
Developer Slash
Theme Fantasy
Influences Mt. Drash, DoomRL
Released 2006
Updated 12/02/2007
Licensing close source, freeware
P. Language Java
Platforms Java
Interface ASCII, Graphics, Keyboard
Game Length 2 hours
Official site of Mt. Drash: The Roguelike


The initial version of this game was Slash's entry for the second 7DRL programming contest

In the 7DRL version, there was no way to access the different weapons or armor; an updated version was released on 07/05/2006; it added LOS, items on floor, and enhanced UI and combat.

After a lot of work, and three playtesting versions, a very updated version 0.3 was released 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music and many more things.

Later on, it was 0.31 and 0.32, each one polished thanks to the valuable input from playtesters on the official website; artifacts, special features in the levels, and many more things were added, including a UI using the David Gervais tileset.

Description

Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it tries to extract the main idea from the game into something more interesting to play and more related to the Ultima saga.

In the game, you, the Stranger from another world, are caught by the evil garriontrots and given a chance to gain your freedom by entertaining them through different levels fulls of monsters and dangers.

Features

  • 8 Circles of magic, lots of spells
  • Combat maneuvers, a new option for fighter types
  • Integrity and Evade points systems, in which actors move when evading blows
  • No experience Points, limited advancement.
  • Simplified Command Set
  • GFX interface with 3 classic Ultima tilesets (CGA, EGA and VGA), David Gervais tileset and customization.
  • Automap

Requirements

Java Runtime Environment 1.4.2 [1]

Website

DrashRL section at http://www.santiagoz.com/web