Difference between revisions of "Mushroomvania"

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[[Category:Alpha projects]]
[[Category:Alpha projects]]


Mushroomvania is a 1-hp tile-based roguelike. The long-term goal is a game with simple elements that nonetheless enables emergent complexity. Currently, it's at a very early stage (one level, very few enemies/items/features), but it's definitely playable. Developed using libtcod (thank you Jice!) and is based on Jotaf's excellent [[Complete Roguelike Tutorial, using python+libtcod]].
Mushroomvania is a 1-hp tile-based roguelike. The long-term goal is a game with simple elements that nonetheless enables emergent complexity. Currently, it's at a very early stage of development (one level, very few enemies/items/features), but it's definitely playable. This is a first-time roguelike project developed using libtcod and is based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]].
 
Please feel free to contact me with suggestions, bug reports, or critiques - this is my first roguelike and Python project, so I would be happy to hear advice from more experienced people!

Revision as of 05:10, 17 September 2012

Mushroomvania 0.0.1
Developer Royalewithcheese
Theme Retro
Influences Brogue, Shiren the Wanderer, many more.
Status Alpha
Released September 16th 2012
Updated September 16th 2012
Licensing Open source
P. Language Python
Platforms Windows
Interface Tiles, Keyboard
Game Length Short
[[] Official site of Mushroomvania 0.0.1]


Mushroomvania is a coffeebreak roguelike

Mushroomvania is a 1-hp tile-based roguelike. The long-term goal is a game with simple elements that nonetheless enables emergent complexity. Currently, it's at a very early stage of development (one level, very few enemies/items/features), but it's definitely playable. This is a first-time roguelike project developed using libtcod and is based on Jotaf's Complete Roguelike Tutorial, using python+libtcod.