Difference between revisions of "Mushroomvania"

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Mushroomvania is a 1-hp tile-based roguelike. The long-term goal is a game with simple elements that nonetheless enables emergent complexity. Currently, it's at a very early stage of development, with much more content to come in the future. This is a first-time roguelike project developed using libtcod and is based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]].
Mushroomvania is a 1-hp tile-based roguelike. The long-term goal is a game with simple elements that nonetheless enables emergent complexity. Currently, it's at a very early stage of development, with much more content to come in the future. This is a first-time roguelike project developed using libtcod and is based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]]. Uses Oryx Tileset under Creative Commons.

Revision as of 13:42, 17 September 2012

Mushroomvania 0.0.1
Developer Royalewithcheese
Theme Retro
Influences Brogue, Shiren the Wanderer, many more.
Status Alpha
Released September 16th 2012
Updated September 16th 2012
Licensing Open source
P. Language Python
Platforms Windows
Interface Tiles, Keyboard
Game Length Short
Official site of Mushroomvania 0.0.1


Mushroomvania is a coffeebreak roguelike

Y0WkS.jpg

Mushroomvania is a 1-hp tile-based roguelike. The long-term goal is a game with simple elements that nonetheless enables emergent complexity. Currently, it's at a very early stage of development, with much more content to come in the future. This is a first-time roguelike project developed using libtcod and is based on Jotaf's Complete Roguelike Tutorial, using python+libtcod. Uses Oryx Tileset under Creative Commons.