Difference between revisions of "Mysterious Space"

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Revision as of 15:09, 16 April 2014

Mysterious Space
Stable game
Developer Ben Hendel-Doying
Theme Sci-fi action space shooter
Influences Rogue Crystal Quest
Released March 15th, 2014 (0.1.0)
Updated April 16th, 2014 (0.2.2)
Licensing Closed Source
P. Language C#
Platforms Windows
Interface Keyboard Gamepad
Game Length a few minutes to an hour
Official site of Mysterious Space


Overview

I know that "what makes a Rogue-like" is a topic of some debate, and I wanted to explore it for myself, by starting with a thoroughly un-Rogue-like game idea - an arcade-style space shooter - and making it as Rogue-like as possible.

In Mysterious Space, originally made for 7DRL 2014, you're tasked with delving deep into Sector ZZ-Omega-9 to recover an important piece of information, and to return with that information in one piece.

To get there, you'll have to stop at planets along the way to find much-needed fuel.

Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.

Features

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  • Procedurally-generated planets, with tunnels and caves (feels Terraria-ish to me)
  • "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
  • A variety of enemies, each with unique movement patterns and ways to kill you
  • Procedurally-generated weapons, shields, and armor to equip yourself with
  • Procedurally-generated back-story for your ship
  • Secret logs that reveal the lore of the world (galaxy? universe?)
  • Xbox-like gamepad, arrow key, and wasd support

Plans for the Future

  • More enemies
  • More crazy weapons, shields, and armors
  • More things to find and do on planets
  • Unlockable ships (a la FTL)
  • High score table/ship graveyard

Websites


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