Difference between revisions of "Mysterious Space"

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|released = March 15th, 2014
|released = March 15th, 2014
|relver = 0.1.0
|relver = 0.1.0
|updated = April 25th, 2014
|updated = May 25th, 2014
|updver = 0.2.3
|updver = 0.3.0
|licensing = [[Closed Source]]
|licensing = [[Closed Source]]
|language = [[C#]]
|language = [[C#]]
Line 25: Line 25:


==Features==
==Features==
<div style="float:right;">http://i.imgur.com/8HZfx9S.png</div>
<div style="float:right;">http://i.imgur.com/aCOUeV7.png</div>
* Procedurally-generated planets, with tunnels and caves (feels Terraria-ish to me)
* Procedurally-generated planets, with tunnels and caves (feels Terraria-ish to me)
* "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
* "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
Line 38: Line 38:
* More enemies
* More enemies
* More crazy weapons, shields, and armors
* More crazy weapons, shields, and armors
* Internationalization (I'm currently working on a French language option)
* More things to find and do on planets
* More things to find and do on planets
* Unlockable ships (a la FTL)
* Unlockable ships (a la FTL)
* High score table/ship graveyard
 
=="Maybe"-things==
* Local co-op


==Websites==
==Websites==

Revision as of 19:40, 5 May 2014

Mysterious Space
Stable game
Developer Ben Hendel-Doying
Theme Sci-fi action space shooter
Influences Rogue Crystal Quest
Released March 15th, 2014 (0.1.0)
Updated May 25th, 2014 (0.3.0)
Licensing Closed Source
P. Language C#
Platforms Windows
Interface Keyboard Gamepad
Game Length a few minutes to an hour
Official site of Mysterious Space


Overview

I know that "what makes a Rogue-like" is a topic of some debate, and I wanted to explore it for myself, by starting with a thoroughly un-Rogue-like game idea - an arcade-style space shooter - and making it as Rogue-like as possible.

In Mysterious Space, originally made for 7DRL 2014, you're tasked with delving deep into Sector ZZ-Omega-9 to recover an important piece of information, and to return with that information in one piece.

To get there, you'll have to stop at planets along the way to find much-needed fuel.

Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.

Features

aCOUeV7.png
  • Procedurally-generated planets, with tunnels and caves (feels Terraria-ish to me)
  • "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
  • A variety of enemies, each with unique movement patterns and ways to kill you
  • Procedurally-generated weapons, shields, and armor to equip yourself with
  • Upgrade Parts, which you can collect and use to further customize your ship
  • Procedurally-generated back-story for your ship
  • Secret logs that reveal the lore of the world (galaxy? universe?)
  • Support for xbox-like gamepads, arrow key, and wasd

Plans for the Future

  • More enemies
  • More crazy weapons, shields, and armors
  • Internationalization (I'm currently working on a French language option)
  • More things to find and do on planets
  • Unlockable ships (a la FTL)

"Maybe"-things

  • Local co-op

Websites


wI4fUC6.png