Difference between revisions of "Mysterious Space"

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|released = March 15th, 2014
|released = March 15th, 2014
|relver = 0.1.0
|relver = 0.1.0
|updated = May 15th, 2015
|updated = June 7th, 2015
|updver = 0.7.1
|updver = 0.7.6
|licensing = [[Closed Source]]
|licensing = [[Closed Source]]
|language = [[C#]]
|language = [[C#]]
Line 45: Line 45:
==Websites==
==Websites==
* [http://benmakesgames.itch.io/mysterious-space itch.io page]
* [http://benmakesgames.itch.io/mysterious-space itch.io page]
* [http://steamcommunity.com/sharedfiles/filedetails/?id=372353033 Steam greenlight page]
* [http://store.steampowered.com/app/368700/ Steam page]
* [http://mysteriousspace.com mysteriousspace.com] dev blog
* [http://mysteriousspace.com mysteriousspace.com] dev blog
* [https://www.youtube.com/channel/UCAaN0HHfuFIWHIHDfiIEitg YouTube channel] (update & gameplay videos)
* [https://www.youtube.com/channel/UCAaN0HHfuFIWHIHDfiIEitg YouTube channel] (update & gameplay videos)

Revision as of 21:31, 8 June 2015

Mysterious Space
Stable game
Developer Ben Hendel-Doying
Theme Sci-fi action space shooter
Influences Rogue Crystal Quest
Released March 15th, 2014 (0.1.0)
Updated June 7th, 2015 (0.7.6)
Licensing Closed Source
P. Language C#
Platforms Windows
Interface Keyboard, Gamepad, XBox 360 gamepad
Game Length a few minutes to an hour
Official site of Mysterious Space


Overview

Originally made for 7DRL 2014, Mysterious Space tasks you with delving deep into the ZZ-Omega sector to recover an important piece of information, and to return with that information in one piece.

To get there, you'll have to stop at planets along the way to find much-needed fuel.

Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.

Features

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  • Procedurally-generated planets, with tunnels and caves (looks Terraria-ish to me)
  • "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
  • Local co-op, up to four players
  • Various enemies, and a few mini-bosses, with distinct movement patterns/AI
  • Procedurally-generated weapons, shields, armor, and accessories to equip yourself with
  • Upgrade Parts, which you can collect and use to further customize your ship
  • "Secret logs" that reveal the lore of the world (galaxy? universe?)
  • Unlockable ships and ship upgrades
  • Support for xbox-like gamepads, arrow key, and wasd

Plans for the Future

  • More enemies
  • More mini-bosses
  • "Full" bosses
  • Even MORE equipment, and other ways to customize your ship
  • Internationalization (I have partial French and German language support)
  • More things to find and do on planets
  • Different types of levels entirely, in addition to planet-type levels

Websites


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