NLarn

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|influences = [[Larn]]
 
|influences = [[Larn]]
 
|released = Jul 13, 2009 (0.3)
 
|released = Jul 13, 2009 (0.3)
|updated = Nov 02, 2009 (0.5)
+
|updated = Nov 15, 2009 (0.5.1)
 
|licensing = [[GPL]]
 
|licensing = [[GPL]]
 
|language = [[C]]
 
|language = [[C]]

Revision as of 17:41, 15 November 2009

NLarn
Beta Project
Developer Joachim de Groot
Theme Fantasy
Influences Larn
Released Jul 13, 2009 (0.3)
Updated Nov 15, 2009 (0.5.1)
Licensing GPL
P. Language C
Platforms Linux, Windows, FreeBSD
Interface ASCII
Game Length
Official site of NLarn


A rewrite of the classic Roguelike Larn from scratch. NLarn tries to maintain the atmosphere and story of the last version of Larn (12.3) while improving game-play and the user experience. Only a few of the additions of Ularn have been included.


Very noticeable differences to Larn so far include:

  • colour
  • improved and simplified user interface
  • extremely different item handling


The goal of the game is to find the potion to cure the player's daughter from the illness diantrorithis. The game consists of a home town, and two dungeons: the caverns of Larn and the volcano. The potion is hidden inside the volcano, which is unfortunately populated by dragons and demons. To be able to fight the latter, the player has to gain experience and wealth by fighting through the caverns. The equipment available in the town shops is expensive, but allows the player to survive in the volcano.



nlarn_0.4.1-screen1_small.png

After a battle against a large number of foes (Linux).


nlarn_0.4.1-screen2_small.png

Drinking a potion of object detection (Windows).

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