|Influences||the Greek alphabet|
|Updated||Feb 20, 2010 (0.90.4 alpha)|
|Game Length||many hours|
|Official site of Omega|
Omega was authored by Laurence Brothers in the late 1980s. It was the first roguelike with a large countryside and extended plot development.
Unfortunately, Omega is probably best remembered for its unusual inventory system, which annoyed many players and potential players with its "up in the air slot" which required multi-step management for the simple task of picking up an item and storing in your pack. In addition to involving additional keystrokes, many found it counter-intuitive. Although it must be admitted that it is probably more realistic in a simulationist sense, it does not match well to the way we actually think about our actions.
Omega had multiple possible win conditions, something that has been remembered favorably and possibly influenced ADOM, which has several variant winning conditions.
Omega For Windows
A binary release of Omega for Windows (0.2) was made on 2003 Oct 1 (0.90.4). The source code was released much later on request (2010 February 20).