Difference between revisions of "One Knight in the Dungeon"

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|licensing = [[LGPL]], [[Commercial]]
|licensing = [[LGPL]], [[Commercial]]
|language = [[C++]] (Unreal Engine 4)
|language = [[C++]] (Unreal Engine 4)
|platforms = [[Windows]]
|platforms = [[Windows]], [[Linux]]
|interface = [[3D]], [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|interface = [[3D]], [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|length = medium (unfinished)
|length = medium (unfinished)

Revision as of 13:07, 26 April 2019

One Knight in the Dungeon
Alpha Project
Developer Herbert Wolverson
Theme Fantasy
Influences Rogue, Moria, ToME4, Angband
Released Feb 5 2019 (Pre-Alpha 6)
Updated Feb 15 2019
Licensing LGPL, Commercial
P. Language C++ (Unreal Engine 4)
Platforms Windows, Linux
Interface 3D, Graphical tiles, Keyboard, Mouse
Game Length medium (unfinished)
Official site of One Knight in the Dungeon


One Knight in the Dungeon is a modern take on the old roguelike genre:

  • It's turn-based, but doesn't block on animations so you can play as fast as you want (animation speed is also configurable).
  • You can play in glorious modern 3D, or retro CP437/ASCII modes.
  • Movement is grid-based, but with "tweening" to provide a modern look.
  • You can play entirely with the keyboard, the mouse, or a combination of the two.
  • You start with a character class, but can pick up skills from any tree as you progress: you have the flexibility to build whatever character suits your play-style.
  • All levels are procedurally generated, providing infinite replayability.
  • With hundreds of skills (including spells), items and monsters - you have the flexibility to enjoy a different game each time. Or you can re-enter a "seed" and play the same game again.
  • The more controversial roguelike aspects are configurable: you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is configurable.
  • There are 50 levels included in the game. More are planned for future expansion.
  • Most of the game is defined in Lua "raw" files - it's moddable out of the box.

Website

It is being developed by Herbert Wolverson.

Screenshots

hTd4DO.jpg

AggmU7.jpg