One Knight in the Dungeon

From RogueBasin
(Difference between revisions)
Jump to: navigation, search
 
Line 5: Line 5:
 
|influences = [[Rogue]], [[Moria]], [[ToME4]], [[Angband]]
 
|influences = [[Rogue]], [[Moria]], [[ToME4]], [[Angband]]
 
|released = Feb 5 2019 (Pre-Alpha 6)
 
|released = Feb 5 2019 (Pre-Alpha 6)
|updated = Feb 15 2019
+
|updated = Apr 25, 2019 (Pre-Alpha 14)
 
|licensing = [[LGPL]], [[Commercial]]
 
|licensing = [[LGPL]], [[Commercial]]
 
|language = [[C++]] (Unreal Engine 4)
 
|language = [[C++]] (Unreal Engine 4)
Line 30: Line 30:
  
 
It is being developed by [[Herbert Wolverson]].
 
It is being developed by [[Herbert Wolverson]].
 +
 +
It is available for Windows and Linux (64-bit).
  
 
=Screenshots=
 
=Screenshots=

Latest revision as of 15:08, 26 April 2019

One Knight in the Dungeon
Alpha Project
Developer Herbert Wolverson
Theme Fantasy
Influences Rogue, Moria, ToME4, Angband
Released Feb 5 2019 (Pre-Alpha 6)
Updated Apr 25, 2019 (Pre-Alpha 14)
Licensing LGPL, Commercial
P. Language C++ (Unreal Engine 4)
Platforms Windows, Linux
Interface 3D, Graphical tiles, Keyboard, Mouse
Game Length medium (unfinished)
Official site of One Knight in the Dungeon


One Knight in the Dungeon is a modern take on the old roguelike genre:

  • It's turn-based, but doesn't block on animations so you can play as fast as you want (animation speed is also configurable).
  • You can play in glorious modern 3D, or retro CP437/ASCII modes.
  • Movement is grid-based, but with "tweening" to provide a modern look.
  • You can play entirely with the keyboard, the mouse, or a combination of the two.
  • You start with a character class, but can pick up skills from any tree as you progress: you have the flexibility to build whatever character suits your play-style.
  • All levels are procedurally generated, providing infinite replayability.
  • With hundreds of skills (including spells), items and monsters - you have the flexibility to enjoy a different game each time. Or you can re-enter a "seed" and play the same game again.
  • The more controversial roguelike aspects are configurable: you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is configurable.
  • There are 50 levels included in the game. More are planned for future expansion.
  • Most of the game is defined in Lua "raw" files - it's moddable out of the box.

Website

It is being developed by Herbert Wolverson.

It is available for Windows and Linux (64-bit).

[edit] Screenshots

hTd4DO.jpg

AggmU7.jpg

Personal tools