Difference between revisions of "OutlastRL"
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(Created page with "{{game-alpha|name= OutlastRL |developer = Xtricate |released = October 3rd, 2012 |updated = October 3rd, 2012 (version 0.0.1) |language = Python |theme = Apocalypse |lice...") |
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Latest revision as of 01:53, 4 October 2012
OutlastRL | |
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Alpha Project | |
Developer | Xtricate |
Theme | Apocalypse |
Influences | ADOM, Dwarf Fortress, CataclysmRL |
Released | October 3rd, 2012 |
Updated | October 3rd, 2012 (version 0.0.1) |
Licensing | open source, freeware |
P. Language | Python |
Platforms | Mac OS X, Windows, Linux (all from Source) |
Interface | Tiles,ASCII,Keyboard |
Game Length | long |
Official site of OutlastRL |
Description
Outlast RL is a zombie-apocalypse roguelike in early early pre-alpha, using the pygame/pygcurses library.
Currently, it is pretty bare-bones. One can wander around, entering dungeons filled with zombies.
Until I can get py2app up and running, it requires pygame and can be compiled from source at github.
Planned Features
Eventually, I plan to implement a large list of things I've planned for quite a while:
- more skills/stats
- more complex character creation
- bases with which to base the entire point of the game
- ai with smell/sight/hearing/taste/feeling
- the list goes on...