Difference between revisions of "Owlnest"

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* different types of wounds instead of plain hitpoints;
* different types of wounds instead of plain hitpoints;
* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions.
* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions.
10.03.2017, v0.2 demo
21:50, 9 March 2017 (CET)21:50, 9 March 2017 (CET)21:50, 9 March 2017 (CET)21:50, 9 March 2017 (CET)~
- Added some versatility to dungeons
- New terrain types: decaying dungeon, abandoned dungeon, castle
- Added map ('#' key), altered high-level world generation template
- Added ability to return to previous floors
- Added a bit more new objects (monsters, items, etc)
- Balance tweaks
- Many miscellaneous bugfixes
https://pp.userapi.com/c837421/v837421542/3534f/3uyoQ5z2wpQ.jpg
https://pp.userapi.com/c837421/v837421542/3534f/3uyoQ5z2wpQ.jpg
https://pp.userapi.com/c837421/v837421542/3750d/lRtWUEPuIRc.jpg
https://pp.userapi.com/c837421/v837421542/3750d/lRtWUEPuIRc.jpg

Revision as of 20:50, 9 March 2017

Owlnest
Alpha Project
Developer Anfeir (Mikhail Maryshev)
Theme Fantasy
Influences Adom
Released February 10, 2017
Updated March 10, 2017
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Medium
Official site of Owlnest


A roguelike, currently in Demo status.

Some of already implemented features:

  • extended action system with anything as the action target and context actions;
  • specific actions available at the moment, when special abilities are gained;
  • reactions - in cautious mode you can react to monster attacks using different counter-actions, available at the moment;
  • physics - realtime water and lava flow and objects burning, you can set entire forest into fire.
  • different types of wounds instead of plain hitpoints;
  • polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions.

10.03.2017, v0.2 demo 21:50, 9 March 2017 (CET)21:50, 9 March 2017 (CET)21:50, 9 March 2017 (CET)21:50, 9 March 2017 (CET)~ - Added some versatility to dungeons - New terrain types: decaying dungeon, abandoned dungeon, castle - Added map ('#' key), altered high-level world generation template - Added ability to return to previous floors - Added a bit more new objects (monsters, items, etc) - Balance tweaks - Many miscellaneous bugfixes


3uyoQ5z2wpQ.jpg lRtWUEPuIRc.jpg kTI6LWUOO4w.jpg ITBtFPnk6jU.jpg 5w-JVWIePvw.jpg