Difference between revisions of "POWDER/Deities"

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(Added some hard numbers taken from source code)
Line 29: Line 29:
*Spells are discouraged, but modest use is not a problem, at least if you leave a trail of corpses.
*Spells are discouraged, but modest use is not a problem, at least if you leave a trail of corpses.
*Dress like a fighter.
*Dress like a fighter.
* +1 Piety for being in dress code (20% chance)
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*Dress like a wizard.
*Dress like a wizard.
*Avoid melee combat.
*Avoid melee combat.
* +1 Piety for being in dress code (20% chance)
* +2 Piety for zapping a wand
* +3 Piety for IDing an item
* -1 Piety for being surrounded by monsters
* -1 Piety for attacking with melee (20% chance)


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*Don't make a lot of noise (equipment choice).
*Don't make a lot of noise (equipment choice).
:*Note: Quizar doesn't mind melee, but doesn't like it to be noisy.
:*Note: Quizar doesn't mind melee, but doesn't like it to be noisy.
* +1 Piety for being in dress code (20% chance)
* +1 Piety for attacking sleeping/paralyzed monsters
* +1 Piety for making a ranged attack
* +2 Piety for zapping a wand
* +5 Piety for creating a trap
* +5 Piety for finding a secret
* +5 Piety for IDing an item
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*Kill sleeping monsters.
*Kill sleeping monsters.
*Use death magic.
*Use death magic.
* +1 Piety for being in dress code (25% chance)
* +2 Piety for attacking sleeping/paralyzed monsters
* -1 Piety for attacking with melee (20% chance)
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*Don't cast spells!
*Don't cast spells!
*Head straight into battle and smack things around.
*Head straight into battle and smack things around.
*Throw weapons and use wands sparingly.
* +1 Piety for being in dress code (12.5% chance)
* -1 Piety for zapping a wand
* -2 Piety for making a ranged attack
 
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*Don't throw potions, and don't break boulders. (? - undocumented, needs confirmation)
*Don't throw potions, and don't break boulders. (? - undocumented, needs confirmation)
*Don't use death magic.
*Don't use death magic.
*Don't eat when not hungry.
*Heal.
*Heal.
*Don't attack sleeping monsters.
*Don't attack sleeping monsters.
*Destroy the [[undead]].
*Destroy the [[undead]].
*Dress like a cleric.
*Dress like a cleric.
* +1 Piety for being in dress code (12.5% chance)
* -1 Piety for using vampiric healing
* -1 Piety for turning friendly monster hostile by attacking
* -2 Piety for eating when not Hungry
* -2 Piety for attacking sleeping/paralyzed non-undead monsters
* -5 Piety for killing non-undead friendly monsters
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Line 168: Line 194:
''...wants you to stop breaking things.''
''...wants you to stop breaking things.''
:*Act like a follower of Pax.
:*Act like a follower of Pax.
:* -2 Piety for breaking an item while ><0|\/| is in a Pax mood


''...wants to see some parlor tricks.''
''...wants to see some parlor tricks.''

Revision as of 10:57, 22 December 2008

POWDER homepage : POWDER Gameplay

no one god

Description

  • Class: Adventurer
  • Stat gain: +5/+5

Klaskov

Description

  • Class: Fighter
  • Stat gain: +15/+0

Dress Code
Dressing like a Fighter requires:

  • Iron Helm
  • Tower Shield
  • Plate Mail
  • Iron Shoes

Dress Code Message: "You look like a fighter!."
Losing Dress Code Message: "You look less belligerent."
Benefit: Accelerates your HP regeneration.

How to please Klaskov:

  • Kill.
  • Spells are discouraged, but modest use is not a problem, at least if you leave a trail of corpses.
  • Dress like a fighter.
  • +1 Piety for being in dress code (20% chance)

Belweir

Description

  • Class: Wizard
  • Stat gain: +0/+15

Dress Code
Dressing like a Wizard requires:

  • Floppy Hat
  • Plain Robe
  • 2 Rings
  • Pointed Slippers

Dress Code Message: "You look like a wizard!"
Losing Dress Code Message: "You look less foolish."
Benefit: Accelerates your Mana regeneration.

How to please Belweir:

  • Cast spells.
  • Identify things.
  • Dress like a wizard.
  • Avoid melee combat.
  • +1 Piety for being in dress code (20% chance)
  • +2 Piety for zapping a wand
  • +3 Piety for IDing an item
  • -1 Piety for being surrounded by monsters
  • -1 Piety for attacking with melee (20% chance)

Quizar

Description

  • Class: Rogue
  • Stat gain: +10/+5

Dress Code
Dressing as a Ranger requires:

  • Leather Cap
  • EITHER
    • Bow or Torch
    • OR Rapier & Buckler
  • (Studded) Leather Tunic
  • Hiking Boots

Dress Code Message: "You look like a ranger!"
Losing Dress Code Message: "You look less adventurous."
Benefit: Your arrows never break. You avoid traps.

How to please Quizar:

  • Use ranged attacks.
  • Identify things.
  • Dress like a ranger.
  • Kill sleeping monsters.
  • Find secrets (doors, traps).
  • Don't make a lot of noise (equipment choice).
  • Note: Quizar doesn't mind melee, but doesn't like it to be noisy.
  • +1 Piety for being in dress code (20% chance)
  • +1 Piety for attacking sleeping/paralyzed monsters
  • +1 Piety for making a ranged attack
  • +2 Piety for zapping a wand
  • +5 Piety for creating a trap
  • +5 Piety for finding a secret
  • +5 Piety for IDing an item

Tlosh

Description

  • Class: Necromancer
  • Stat gain: +5/+10

Dress Code
Dressing as a Necromancer requires:

  • Golden Headgear
  • Wand or Staff in any hand
  • Crystal Plate Mail
  • Golden Ring
  • Golden Necklace

Dress Code Message: "You look like a servant of death!"
Losing Dress Code Message: "You look less deadly."
Benefit: Death magic resistance. "Finger of death" always hits you (?).


How to please Tlosh:

  • Don't use healing, especially spells.
  • Use ranged attacks, not melee.
  • Kill sleeping monsters.
  • Use death magic.
  • +1 Piety for being in dress code (25% chance)
  • +2 Piety for attacking sleeping/paralyzed monsters
  • -1 Piety for attacking with melee (20% chance)

H'ruth

Description

  • Class: Barbarian
  • Stat gain: +20/+0

Dress Code
Dressing as a Barbarian requires:

  • Feathered Helmet
  • Spear or Silver Spear
  • Riding Boots
  • A Nechlace

Dress Code Message: "You look like a barbarian!"
Losing Dress Code Message: "You look like you could read."
Benefit: Can move diagonally.

How to please H'ruth:

  • Don't cast spells!
  • Head straight into battle and smack things around.
  • +1 Piety for being in dress code (12.5% chance)
  • -1 Piety for zapping a wand
  • -2 Piety for making a ranged attack

Pax

Description

  • Class: Cleric
  • Stat gain: +10/+10

Dress Code
Dressing as a Cleric requires:

  • a spellbook in off hand
  • a chainmail (or mithrilmail)
  • sandals
  • amulet

Dress Code message: "You look like a cleric!"
Losing Dress Code message: "You look less holy."
Benefit: Regeneration (and starvation) for followers.(?)

How to please Pax:

  • Don't attack non-hostile monsters, especially friendly ones.
  • Don't throw potions, and don't break boulders. (? - undocumented, needs confirmation)
  • Don't use death magic.
  • Heal.
  • Don't attack sleeping monsters.
  • Destroy the undead.
  • Dress like a cleric.
  • +1 Piety for being in dress code (12.5% chance)
  • -1 Piety for using vampiric healing
  • -1 Piety for turning friendly monster hostile by attacking
  • -2 Piety for eating when not Hungry
  • -2 Piety for attacking sleeping/paralyzed non-undead monsters
  • -5 Piety for killing non-undead friendly monsters

><0|V| (a.k.a. "Xom")

Description

  • Class: Cultist
  • Stat gain: Based on faction with ><0|\/|.

What is "Xom" asking for?
General Note: When working to make ><0|\/| happy, use the pray function (_) often to see what is pleasing/displeasing him.

...wants you to stop breaking things.

  • Act like a follower of Pax.
  • -2 Piety for breaking an item while ><0|\/| is in a Pax mood

...wants to see some parlor tricks.

  • Act like a follower of Belweir.

...yearns for metal crashing on metal.

  • Act like a follower of Klaskov.

...thirsts for BLOOD!

  • Act like a follower of H'ruth.

...wishes for death and decay.

  • Act like a follower of Tlosh.

...hides his desires from you.

  • Act like a follower of Quizar.

Added note
Following Xom increases the "randomness" of certain things, including the level range of monsters spawning. This can lead to encountering "out of depth" enemies... but could also mean greater rewards. Players with poor relationships with the random number generator may want to avoid this.