Difference between revisions of "POWDER/Spellbooks"

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*Runed Blue
*Runed Blue
*Runed Grey
*Runed Grey
*Rune Leather
*Runed Leather
*White
*White


==Identified Types==
==Identified Types==
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*Tome of Death
*Tome of Death
*Tome of Divination
*Tome of Divination
*Tome of Earth
*Tome of Fire
*Tome of Fire
*Tome of Force
*Tome of Force
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*Large Weapons
*Large Weapons
*Blunt Attacks
*Blunt Attacks
::*Knock Out (requires Small Weapons & Blunt Attacks)
::*Knock Out - requires Small Weapons & Blunt Attacks
::*Stun (requires Medium Weapons & Blunt Attacks)
::*Stun - requires Medium Weapons & Blunt Attacks
::*Knockback (requires Large Weapons & Blunt Attacks)
::*Knockback - requires Large Weapons & Blunt Attacks


====Book of Blades====
====Book of Blades====
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*Medium Weapons
*Medium Weapons
*Edged Attacks
*Edged Attacks
::*True Aim (requires Ranged Weapons & Edged Attacks)
::*True Aim - requires Ranged Weapons & Edged Attacks
::*Parry (requires Medium Weapons & Edged Attacks)
::*Parry - requires Medium Weapons & Edged Attacks
::*Riposte (requires Small Weapons & Edged Attacks)
::*Riposte - requires Small Weapons & Edged Attacks


====Book of H'ruth====
====Book of H'ruth====
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*Ranged Weapons
*Ranged Weapons
*Pointed Weapons
*Pointed Weapons
::*Bleeding Wounds (requires Small Weapons & Pointed Attacks)
::*Bleeding Wounds - requires Small Weapons & Pointed Attacks
::*Disarm (requires Medium Weapons & Pointed Attacks)
::*Disarm - requires Medium Weapons & Pointed Attacks
::*Impale (requires Large Weapons & Pointed Attacks)
::*Impale - requires Large Weapons & Pointed Attacks
::*Ricochet (requires Ranged Weapons & Pointed Attacks)
::*Ricochet - requires Ranged Weapons & Pointed Attacks


====Guide to Armor====
====Guide to Armour====
*Cloth Armor
*Cloth Armour
:*Leather Armor (requires Cloth Armor)
:*Leather Armour - requires Cloth Armour
::*Iron Armor (requires Leather Armor)
::*Iron Armour - requires Leather Armour
:::*Exotic Armor (requires Iron Armor)
::*Exotic Armour - requires Leather Armour


====Manual of Armour====
====Manual of Armour====
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*Evade Traps
*Evade Traps
*Dual Wield
*Dual Wield
:*Ambidextrous (requires Dual Wield)
:*Ambidextrous - requires Dual Wield
*Ranged Weapons
*Ranged Weapons
*Improvised Attack
*Improvised Attack


==Details for Books of Spells==
==Details for Books of Spells==
The amount of mana needed to cast the spell is given in parentheses.


====Familiar Tome====
====Familiar Tome====
*Heal
*'''[[POWDER/Heal|Heal]]''' (10)
*Summon Familiar
*'''[[POWDER/Summon Familiar|Summon Familiar]]''' (10 + 250 Experience)
:*Transfer Knowledge (requires Summon Familiar)
:*'''[[POWDER/Transfer Knowledge|Transfer Knowledge]]''' (15 + 250 Experience) - requires Summon Familiar
*Teleport
*'''[[POWDER/Teleport|Teleport]]''' (10)
:*Fetch (requires Teleport)
:*'''[[POWDER/Fetch|Fetch]]''' (10) - requires Teleport
*Track
*'''[[POWDER/Track|Track]]''' (10)
*Diagnose
*'''[[POWDER/Diagnose|Diagnose]]''' (10)
:*Possess (requires Diagnose)
:*'''[[POWDER/Possess|Possess]]''' (20) - requires Diagnose


====Shocking Tome====
====Shocking Tome====
*Magic Missile
*'''[[POWDER/Magic Missile|Magic Missile]]''' (5)
*Spark
*'''[[POWDER/Spark|Spark]]''' (8)
::*Lightning Bolt (requires Magic Missile & Spark)
::*'''[[POWDER/Lightning Bolt|Lightning Bolt]]''' (30) - requires Magic Missile & Spark
::::*Chain Lightning (requires Lightning Bolt & Direct Wind)
::::*'''[[POWDER/Chain Lightning|Chain Lightning]]''' (50) - requires Lightning Bolt & Direct Wind
*Direct Wind
*'''[[POWDER/Direct Wind|Direct Wind]]''' (5)


====Tome of Acid====
====Tome of Acid====
*Acid Splash
*'''[[POWDER/Acid Splash|Acid Splash]]'''
::*Acidic Mist (requires Acid Splash & Direct Wind)
::*'''[[POWDER/Acidic Mist|Acidic Mist]]''' - requires Acid Splash & Direct Wind
:::*Acid Pool (requires Acidic Mist)
:::*'''[[POWDER/Acid Pool|Acid Pool]]''' - requires Acidic Mist
::*Mind Acid (requires Acid Splash & Poison Item)
::*'''[[POWDER/Mind Acid|Mind Acid]]''' - requires Acid Splash & Poison Item
:::*Corrosive Explosion (requires Acidic Mist)
:::*'''[[POWDER/Corrosive Explosion|Corrosive Explosion]]''' - requires Acidic Mist
::*Disintegrate (requires Acid Splash & Force Bolt)
::*'''[[POWDER/Disintegrate|Disintegrate]]''' - requires Acid Splash & Force Bolt
*Direct Wind
*'''[[POWDER/Direct Wind|Direct Wind]]''' (5)


====Tome of Cold====
====Tome of Cold====
*Magic Missile
*'''[[POWDER/Magic Missile|Magic Missile]]''' (5)
*Chilling Touch
*'''[[POWDER/Chilling Touch|Chilling Touch]]'''
::*Frost Bolt (requires Magic Missile & Chilling Touch)
::*'''[[POWDER/Frost Bolt|Frost Bolt]]''' - requires Magic Missile & Chilling Touch
::*Living Frost (requires Direct Wind & Chilling Touch)
::*'''[[POWDER/Living Frost|Living Frost]]''' - requires Direct Wind & Chilling Touch
:::*Blizzard (requires Living Frost)
:::*'''[[POWDER/Blizzard|Blizzard]]''' - requires Living Frost
*Direct Wind
*'''[[POWDER/Direct Wind|Direct Wind]]''' (5)


====Tome of Death====
====Tome of Death====
*'''[[POWDER/Magic Missile|Magic Missile]]''' (5)
*'''[[POWDER/Poison Item|Poison Item]]''' (5)
::*'''[[POWDER/Poison Bolt|Poison Bolt]]''' (15) - requires Magic Missile & Poison Item
::::*'''[[POWDER/Cloud Kill|Cloud Kill]]''' (30) - requires Poison Bolt & Divine Wind
:::::*'''[[POWDER/Finger of Death|Finger of Death]]''' (40) - requires Poison Bolt & Ghastify


====Tome of Divination====
*'''[[POWDER/Light|Light]]''' (5)
:*'''[[POWDER/Magic Map|Magic Map]]''' - requires Light
*'''[[POWDER/Detect Curse|Detect Curse]]''' (10)
:*'''[[POWDER/Identify|Identify]]''' - requires Detect Curse
*'''[[POWDER/Knock|Knock]]'''
*'''[[POWDER/Track|Track]]'''
*'''[[POWDER/Diagnose|Diagnose]]'''
*'''[[POWDER/Wizard's Eye|Wizard's Eye]]'''


====Tome of Divination====
====Tome of Earth====
*Light
*'''[[POWDER/Dig|Dig]]''' (10)
:*Magic Map (requires Light)
:*'''[[POWDER/Create Pit|Create Pit]]''' (15) - requires Dig
*Detect Curse
:*'''[[POWDER/Rolling Boulder|Rolling Boulder]]''' (20) - requires Dig
:*Identify (requires Detect Curse)
:*'''[[POWDER/Entomb|Entomb]]''' (20) - requires Dig
*Knock
:*'''[[POWDER/Petrify|Petrify]]''' (40) - requires Dig
*Track
*'''[[POWDER/Grow Forest|Grow Forest]]''' (10)
*Diagnose
*'''[[POWDER/Down Pour|Down Pour]]''' (10)
*Wizard's Eye


====Tome of Fire====
====Tome of Fire====
*Magic Missile
*'''[[POWDER/Magic Missile|Magic Missile]]''' (5)
*Flash
*'''[[POWDER/Flash|Flash]]'''
:*Sticky Flames (requires Flash)
:*'''[[POWDER/Sticky Flames|Sticky Flames]]''' - requires Flash
::*Fire Ball (requires Flash & Magic Missile)
::*'''[[POWDER/Fire Ball|Fire Ball]]''' - requires Flash & Magic Missile
::*Flame Strike (requires Flash & Major Heal)
::*'''[[POWDER/Flame Strike|Flame Strike]]''' - requires Flash & Major Heal
:::*Sunfire (requires Fireball & Direct Wind)
::::*'''[[POWDER/Sunfire|Sunfire]]''' - requires Fireball & Direct Wind


====Tome of Force====
====Tome of Force====
*Force Bolt
*'''[[POWDER/Force Bolt|Force Bolt]]''' (10)
:*Force Wall (requires Force Bolt)
:*'''[[POWDER/Force Wall|Force Wall]]''' (20) - requires Force Bolt
*Teleport
*'''[[POWDER/Teleport|Teleport]]''' (10, 20 with control)
:*Blink (requires Teleport)
:*'''[[POWDER/Blink|Blink]]''' - requires Teleport
:*Fetch (requires Teleport)
:*'''[[POWDER/Fetch|Fetch]]''' - requires Teleport
*Preserve
*'''[[POWDER/Preserve|Preserve]]'''
*Direct Wind
*'''[[POWDER/Direct Wind|Direct Wind]]''' (5)


====Tome of Healing====
====Tome of Healing====
 
*'''[[POWDER/Regenerate|Regenerate]]''' (5)
:*'''[[POWDER/Slow Poison|Slow Poison]]''' (5) - requires Regenerate
*'''[[POWDER/Heal|Heal]]''' (10)
:*'''[[POWDER/Cure Poison|Cure Poison]]''' (20) - requires Heal
:*'''[[POWDER/Major Heal|Major Heal]]''' (20) - requires Heal
::*'''[[POWDER/Resurrect|Resurrect]]''' (50 + 100 Experience) - requires Major Heal and Cure Poison
*'''[[POWDER/Diagnose|Diagnose]]''' (10)


====Tome of Necromancy====
====Tome of Necromancy====
*Raise Undead
*'''[[POWDER/Raise Undead|Raise Undead]]''' (10)
:*Reclaim Soul (requires Raise Undead)
:*'''[[POWDER/Reclaim Soul|Reclaim Soul]]''' (10) - requires Raise Undead
::*Dark Ritual (requires Reclaim Soul)
::*'''[[POWDER/Dark Ritual|Dark Ritual]]''' (20) - requires Reclaim Soul
:*Ghastify (requires Raise Undead
:*'''[[POWDER/Ghastify|Ghastify]]''' (20) - requires Raise Undead
::*Bind Soul (requires Ghastify)
::*'''[[POWDER/Bind Soul|Bind Soul]]''' (30) - requires Ghastify
:::*Soul Suck (requires Bind Soul)
:::*'''[[POWDER/Soul Suck|Soul Suck]]''' (30) - requires Bind Soul
*Summon Imp
*'''[[POWDER/Summon Imp|Summon Imp]]''' (10)
:*Summon Demon (requires Summon Imp)
:*'''[[POWDER/Summon Demon|Summon Demon]]''' (30) - requires Summon Imp
*Diagnose
*'''[[POWDER/Diagnose|Diagnose]]''' (10)
:*Possess (requires Diagnose)
:*'''[[POWDER/Possess|Possess]]''' (20) - requires Diagnose
[[Category:POWDER]]

Latest revision as of 19:25, 21 March 2009

POWDER homepage : POWDER Gameplay

Basic Types

  • Black
  • Bloody
  • Glass
  • Gold
  • Grey
  • Leather
  • Locked
  • Plaid
  • Purple
  • Red
  • Runed Blue
  • Runed Grey
  • Runed Leather
  • White

Identified Types

Books of Skills

  • Book of Bashing
  • Book of Blades
  • Book of H'ruth
  • Book of Sharp Points
  • Guide to Armor
  • Manual of Armour
  • Manual of Guile

Books of Spells

  • Familiar Tome
  • Shocking Tome
  • Tome of Acid
  • Tome of Cold
  • Tome of Death
  • Tome of Divination
  • Tome of Earth
  • Tome of Fire
  • Tome of Force
  • Tome of Healing
  • Tome of Necromancy

Details for Books of Skills

Book of Bashing

  • Small Weapons
  • Medium Weapons
  • Large Weapons
  • Blunt Attacks
  • Knock Out - requires Small Weapons & Blunt Attacks
  • Stun - requires Medium Weapons & Blunt Attacks
  • Knockback - requires Large Weapons & Blunt Attacks

Book of Blades

  • Small Weapons
  • Medium Weapons
  • Edged Attacks
  • True Aim - requires Ranged Weapons & Edged Attacks
  • Parry - requires Medium Weapons & Edged Attacks
  • Riposte - requires Small Weapons & Edged Attacks

Book of H'ruth

  • Endure Hunger
  • Butchery
  • Clean Kill
  • Charge
  • Leap Attack

Book of Sharp Points

  • Small Weapons
  • Medium Weapons
  • Large Weapons
  • Ranged Weapons
  • Pointed Weapons
  • Bleeding Wounds - requires Small Weapons & Pointed Attacks
  • Disarm - requires Medium Weapons & Pointed Attacks
  • Impale - requires Large Weapons & Pointed Attacks
  • Ricochet - requires Ranged Weapons & Pointed Attacks

Guide to Armour

  • Cloth Armour
  • Leather Armour - requires Cloth Armour
  • Iron Armour - requires Leather Armour
  • Exotic Armour - requires Leather Armour

Manual of Armour

  • Helmets
  • Shields
  • Body Armour
  • Boots

Manual of Guile

  • Dodge
  • Moving Target
  • Search
  • Evade Traps
  • Dual Wield
  • Ambidextrous - requires Dual Wield
  • Ranged Weapons
  • Improvised Attack

Details for Books of Spells

The amount of mana needed to cast the spell is given in parentheses.

Familiar Tome

  • Fetch (10) - requires Teleport

Shocking Tome

Tome of Acid

  • Mind Acid - requires Acid Splash & Poison Item

Tome of Cold

Tome of Death

  • Poison Bolt (15) - requires Magic Missile & Poison Item
  • Cloud Kill (30) - requires Poison Bolt & Divine Wind

Tome of Divination

Tome of Earth

Tome of Fire

  • Sunfire - requires Fireball & Direct Wind

Tome of Force

  • Blink - requires Teleport
  • Fetch - requires Teleport

Tome of Healing

  • Resurrect (50 + 100 Experience) - requires Major Heal and Cure Poison

Tome of Necromancy