Difference between revisions of "Plutonium roguelike"

From RogueBasin
Jump to navigation Jump to search
m ((current stage update))
Line 15: Line 15:
==Current stage==
==Current stage==
Project is in the beginning of development. What is done?  
Project is in the beginning of development. What is done?  
* Messaging and time systems
* 360-degree FOV calculating algorithm.
* 360-degree FOV calculating algorithm.
* Unarmed combat system
* Basic generation of a few map types (city/ruins, vault, forest).
* Basic generation of a few map types (city/ruins, vault, forest).
* Pathfinding algorightm.
* Pathfinding algorightm.

Revision as of 19:43, 20 September 2005

Plutonium roguelike (PtRL) is a post-nuclear traditional ASCII roguelike, being written on Java by Yuri Buyanov (Digal).

Features(planned)

  • Traditional ASCII interface.
  • Many outdoor maps: forests, plains, settlements, ruins, military bases. There will be dungeons too, of course.
  • Scifi roguelike specific interface: comfortable targetting system, informative FOV, etc.
  • XML format will be used to store information about items, creatures, and tiles.
  • Assymetric FOV: if you are standing behind the tree, you can see your enemies clearly, but it'll be hard for them to spot you. Maybe 90- or 180-degree FOV for monsters (and even for player) will be implemented.
  • Weapon modifications: silencers, scopes, etc.
  • Different close combat attacks: punches, kicks, combos.
  • Random quests, maybe.
  • Fully destructible enviroment.

And many other thigns...

Current stage

Project is in the beginning of development. What is done?

  • Messaging and time systems
  • 360-degree FOV calculating algorithm.
  • Unarmed combat system
  • Basic generation of a few map types (city/ruins, vault, forest).
  • Pathfinding algorightm.
  • Several dialog screens.
  • XML parser for tiles and items.
  • Many basic Java classes.

Game related links

Homepage