Difference between revisions of "Possession"

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(Updated with preview build)
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|developer = [[Rickton|Taylor Vaughan]]
|developer = [[Rickton|Taylor Vaughan]]
|status = In Development
|status = In Development
|released = In Development. Planned for late 2014 release
|released = In Development. Planned for late 2015 release
|updated = N/A
|updated = Preview build released August 13, 2015
|platforms = Mac, Windows, Linux
|platforms = Mac, Windows, Linux
|language = [[Lua]]
|language = [[Lua]]
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|influences = [[ToME]], [[Brogue]], [[Dungeons of Dredmor]], [[Dungeon Crawl Stone Soup]], Oddworld
|influences = [[ToME]], [[Brogue]], [[Dungeons of Dredmor]], [[Dungeon Crawl Stone Soup]], Oddworld
|length = Short
|length = Short
|site = http://weirdfellows.com/games/possession-2/
|site = http://possession2.com
|licensing = Closed Source
|licensing = Closed Source
|interface = [[Keyboard]] or [[Mouse]]
|interface = [[Keyboard]] or [[Mouse]]
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Features:
Features:
*Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
*Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.  
*Special themed levels with unique hazards, creatures and layouts.
*Special themed levels with unique hazards, creatures and layouts.
*Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
*Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.  
*A monsterpedia, which tracks your stats and the details of the monsters you possess.
*Quick to pick up and play.
*Entirely playable with just the keyboard, just the mouse, or a combination of the two.
*Entirely playable with just the keyboard, just the mouse, or a combination of the two.  
*Quick to pick up and play. Possession 2 is designed to be easy for beginners to play, but still offer enough depth for more advanced players.
*Mod support! Add your own creatures, powers and special levels, or change the ones already there.  
*Both ASCII and graphics modes.
*Choice between ASCII or Graphical mode, for the oldschool roguelike fans.  
*Exploding bodies!
 
Although it is in development, a [http://weirdfellows.itch.io/possession2 preview build] is available which features three levels from the final game.<br>
Possession 2 is also currently on [http://steamcommunity.com/sharedfiles/filedetails/?id=492138692 Steam Greenlight]

Revision as of 15:15, 13 August 2015

Possession 2
Developer Taylor Vaughan
Theme Humor/Fantasy/Horror
Influences ToME, Brogue, Dungeons of Dredmor, Dungeon Crawl Stone Soup, Oddworld
Status In Development
Released In Development. Planned for late 2015 release
Updated Preview build released August 13, 2015
Licensing Closed Source
P. Language Lua
Platforms Mac, Windows, Linux
Interface Keyboard or Mouse
Game Length Short
Official site of Possession 2


Sequel to Possession: Escape from the Nether Regions. You play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter.

Features:

  • Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
  • Special themed levels with unique hazards, creatures and layouts.
  • Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
  • Quick to pick up and play.
  • Entirely playable with just the keyboard, just the mouse, or a combination of the two.
  • Mod support! Add your own creatures, powers and special levels, or change the ones already there.
  • Choice between ASCII or Graphical mode, for the oldschool roguelike fans.

Although it is in development, a preview build is available which features three levels from the final game.
Possession 2 is also currently on Steam Greenlight