Difference between revisions of "Potion"

From RogueBasin
Jump to navigation Jump to search
(basics of potions)
 
m
Line 6: Line 6:
* They require no skill to use.
* They require no skill to use.
* They are vulnerable to cold.
* They are vulnerable to cold.
* They provide some (usually small) amount of food value.
* They provide some (usually small) amount of [[food]] value.


It is also fairly common to allow potions to be changed through some system of alchemy. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered.
It is also fairly common to allow potions to be changed through some system of [[alchemy]]. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered.

Revision as of 04:21, 21 March 2007

A very common type of magical item found is roguelikes is the potion. Potions tend to have the following characteristics:

  • Their descriptions are randomized each game and they typically are described by color.
    • There may be a few unrandomized potion types, such as a Clear Potion always being water.
  • They are single-use items.
  • They require no skill to use.
  • They are vulnerable to cold.
  • They provide some (usually small) amount of food value.

It is also fairly common to allow potions to be changed through some system of alchemy. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered.