Difference between revisions of "Protecting your story"

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Revision as of 01:41, 8 November 2015

Delivering compelling stories usually requires someone writing it down, and separating it in chunks, usually following a standard dramatic structure of 5 acts, or a more non-linear storyline.

Fact is, that most games either don't have a story for the lack of interest on the developer on something that will get snooped easily, or someone writes a great story that gets quickly detected by a trained mind.

This section will propose a Symmetric Key Derivation Function that will enable tuning of difficulty, acts and give enough granularity, doing its best to avoid meta-discovery.