Difference between revisions of "Quarker"

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Currently the various types of quarks appear as enemies and levels are randomly generated when you travel to a new space-time continuum.
Currently the various types of quarks appear as enemies and levels are randomly generated when you travel to a new space-time continuum.


Future features will include:
Future features will include:
Advanced quark behavior: watch out for Hadrons!
*Advanced quark behavior: watch out for Hadrons!
Restriction of FOV
*Restriction of FOV
Gluon firing: both by the player and by quarks.
*Gluon firing: both by the player and by quarks.
Improved combat system
*Improved combat system


Possible future features include:
Possible future features include:
Other types of particles
*Other types of particles
Inclusion of educational information
*Inclusion of educational information
 


Any requests for features or other comments are more than welcome at the dev blog!
Any requests for features or other comments are more than welcome at the dev blog!

Revision as of 18:53, 9 April 2009

Quarker
Alpha Project
Developer Deej
Theme Surreal
Influences Quantum Mechanics
Released Not Yet!
Updated Sep 9, 2008 (0.03d)
Licensing
P. Language Java
Platforms Any with a JRE
Interface ASCII
Game Length
Official site of Quarker


Have you ever wondered what life as a sub-atomic particle is like? If so, you should get outside more often.

In Quarker, the player plays the part of a special sub-atomic particle that can absorb other particles.

Currently the various types of quarks appear as enemies and levels are randomly generated when you travel to a new space-time continuum.


Future features will include:

  • Advanced quark behavior: watch out for Hadrons!
  • Restriction of FOV
  • Gluon firing: both by the player and by quarks.
  • Improved combat system

Possible future features include:

  • Other types of particles
  • Inclusion of educational information


Any requests for features or other comments are more than welcome at the dev blog!