Difference between revisions of "Quest for the Unicorn"

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(Created page with '{{game-stable| name = Quest for the Unicorn |developer = Mike Riley |theme = Fantasy |influences = Rogue |released = 1990 |relver = 1.0 |updated = 2009 |updver = 5.0.0 |l…')
 
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|relver = 1.0
|relver = 1.0
|updated = 2009
|updated = 2009
|updver = 5.0.0
|updver = 5.0
|licensing = Originally shareware, now freeware
|licensing = Originally shareware, now freeware
|language = [[Turbo Pascal]],[[c]]
|language = [[Turbo Pascal]],[[c]]
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Like its predecessor [[The Land]], Unicorn provides an automapper in the lower right corner as well as a message log containing any messages given by NPCs or found in scrolls.
Like its predecessor [[The Land]], Unicorn provides an automapper in the lower right corner as well as a message log containing any messages given by NPCs or found in scrolls.
== History ==
Much of the history of this game has been lost to the ages.  This game was not nearly as popular as [[The Land]], even tho it was a much more expanded game.  Originally this game was written using Turbo Pascal.
Version 1.0 was initially released around 1990 for DOS.  Like [[The Land]] it was originally distributed on BBS systems.
Version 2.1.2 was the last version released for DOS sometime in the mid 90s and was released on one of my websites.
Version 5.0 is still under active maintenance but now exists for Linux/Unix systems only.  This version had been ported to c and therefore much easier to work with than prior versions.

Revision as of 17:29, 17 September 2010

Quest for the Unicorn
Stable game
Developer Mike Riley
Theme Fantasy
Influences Rogue
Released 1990 (1.0)
Updated 2009 (5.0)
Licensing Originally shareware, now freeware
P. Language Turbo Pascal,c
Platforms DOS,Linux
Interface Graphic tileset, Keyboard
Game Length
Official site of Quest for the Unicorn


Quest for the Unicorn was my second foray into rogue-like games. I began writing the original version in the late 80s and released version 1.0 around 1990.

Quest for the Unicorn was based upon the engine that I had written for The Land. I had updated the engine to support a more expansive world than what the original engine could support. The engine for The Land also had a lot of hard coded values in it which I had moved off to the data files for Quest for the Unicorn, making the engine more generic in case I were to ever use it again for another game of this type.


Features

Unicorn's expanded engine now supported a world of 400x300 tiles divided into 12 districts of 100x100 tiles each.

More than 60 dungeons were added to the world for exploration, however only about 5 are actually needed to finish the main story line, all the rest contain powerful artifacts that could help the player.

Like its predecessor The Land, Unicorn provides an automapper in the lower right corner as well as a message log containing any messages given by NPCs or found in scrolls.


History

Much of the history of this game has been lost to the ages. This game was not nearly as popular as The Land, even tho it was a much more expanded game. Originally this game was written using Turbo Pascal.

Version 1.0 was initially released around 1990 for DOS. Like The Land it was originally distributed on BBS systems.

Version 2.1.2 was the last version released for DOS sometime in the mid 90s and was released on one of my websites.

Version 5.0 is still under active maintenance but now exists for Linux/Unix systems only. This version had been ported to c and therefore much easier to work with than prior versions.