Difference between revisions of "QuickHack"

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|platforms = Anything that runs Java.  Not optimized for handheld devices.
|platforms = Anything that runs Java.  Not optimized for handheld devices.
|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|length = 1-3 hours
|length = Up to 3 hours
|site = https://docs.google.com/open?id=0B6oeeUZo0SLSMlpIaVc3TzdMMkk
|site = https://docs.google.com/open?id=0B6oeeUZo0SLSMlpIaVc3TzdMMkk
}}
}}

Revision as of 05:06, 2 October 2012

QuickHack
Stable game
Developer wire_hall_medic
Theme Arcade Fantasy
Influences Shiren the Wanderer, DoomRL, Rogue
Released July 4th, 2012 (1.1.3)
Updated September 30th, 2012 (1.3.0)
Licensing Closed Source
P. Language Java
Platforms Anything that runs Java. Not optimized for handheld devices.
Interface ASCII, Keyboard
Game Length Up to 3 hours
Official site of QuickHack


QuickHack is a coffeebreak roguelike



Description

QuickHack is a simple Coffeebreak roguelike with arcade game influences. The player descends through 30 dungeon levels, gathering treasure and killing enemies.

Game Play

QuickHack features streamlined gameplay; there are only 6 classes, and 3 item slots. Each character can move, use their basic attack, and use their special attack. Potions are used to restore health, tokens have random effects, and gold is used strictly for scorekeeping. There are no skills, races, proficiencies, deities, etc.

Classes

Each class defines the special ability available to the player.

  • Warrior: The warrior's special attack is twice as strong as a standard attack.
  • Thief: The thief's special attack is 10 times as fast as a standard attack.
  • Wizard: The wizard's special attack has a range of 10 squares.
  • Summoner: The summoner summons a spirit for 10 seconds. Summoned creatures have an Offense, Defense, Max Health, and basic attack based on their summoner.
  • Knight: The knight increases his Defense for 10 seconds.
  • Barbarian: The barbarian increases his Max Damage and Offense for 10 seconds.

All classes have access to most of the same bonuses when leveling up. Each class has its own, unique "Master Trait" which becomes available at level 15.

Enemies

  • There are nine different types of enemy.
  • Each enemy type also has a variant, with a special ability.
  • Either can be a Champion, which improves their stats.

Features

  • Animation (attacks, pickups, status conditions, etc)
  • Fluid time management (actions take more or less time than each other; average time is 1 second)
  • Simplified item slots (offense, defense, tactical) help keep treasure drops meaningful
  • High score list
  • Arcade feel (minimal character and information management keeps the game moving)
  • Save files allow up to three games to be suspended (save files are deleted upon loading)
  • Three different types of level design


Links

  • Download Page
  • E-mail the developer at Wire_Hall_Medic@RocketMail.com