Difference between revisions of "Ravenous"

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-status effect (eg. DOT, Critical Hits, knockback) <br />
-status effect (eg. DOT, Critical Hits, knockback) <br />
-8 enemy types with unique attack patterns and specialized 'boss' forms <br />
-8 enemy types with unique attack patterns and specialized 'boss' forms <br />
[[User:Steevolution|Steevolution]] 14:36, 29 March 2010 (UTC)
[[User:Steev|Steev]] 14:36, 29 March 2010 (UTC)

Revision as of 14:49, 29 March 2010

Ravenous
7DRL
Developer Steev
Theme hack & slash
Influences Nethack, Shiren
Released 2010
Updated 2010 (7DRL)
Licensing free to distribute
P. Language C#
Platforms Windows
Interface keyboard
Game Length 20 floors or about 60-90 minutes
Official site of Ravenous


Summary

Ravenous started as an entry in the 2010 7DRL challenge. As of now it has the following features:
-20 levels
-projectile-based combat
-status effect (eg. DOT, Critical Hits, knockback)
-8 enemy types with unique attack patterns and specialized 'boss' forms
Steev 14:36, 29 March 2010 (UTC)