Difference between revisions of "Rayel"

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{{game-beta| name = Rayel
{{game-beta| name = Rayel
|developer = Anfeir
|developer = Anfeir
|theme = Fantasy
|theme = [[Fantasy]]
|influences = Daggerfall, ADOM, ArcticMUD
|influences = Daggerfall, [[ADOM]], ArcticMUD
|released = Mar 5, 2010
|released = Mar 5, 2010
|updated = Apr 18, 2011
|updated = Sep 7, 2022
|licensing = [[Freeware]],<br/>[[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = Windows
|platforms = [[Windows]] [[Android]]
|interface = ASCII - Keyboard, Mouse
|interface = [[Tiles]], [[Keyboard]], [[Mouse]]
|length = 50+ hours
|length = 50+ hours
|site = http://anfeir.ter12.ru/rayel.htm
|site = none yet
}}
}}


Rayel is a single-player role playing game similar to a rogue-like.
Rayel is a single-player roguelike game for desktop and mobile.
The game world is predefined and almost static: all the areas, dungeons, most of
== Features ==
item properties.


The plot: A character comes to in a world that is completely new to him. He knows
* The game is currently in demo stage.
nothing about it. How he should behave and what to do - it's all up to him.


Current version: 0.1.12.
== World ==
* fixed bug with empty messages in quests, when you get hidden secret rewards.
* fixed several mistypes.
* some skills are not trainable now because of too boring training: hide, poison.
* slight balance tweaks. More starting items.
* some items in inventory are highlighted now.
 
 
'''Features:'''
 
* The game is stable, playable, winnable and rather balanced starting from version 0.1. There are winners already.
* The plot with at least 3 endings.
* Pseudo real-time actions: every action and movements takes some time, has the beginning and the end, and everything can happen during this period.
* Missiles (and some spell effects) are flying in the real-time. Some classes have ability to gain amazing speed and overrun them.
* Internationalization support: full Russian and English versions.
* Interface: flexible settings of quick movements, autorunning along the long plains roads, etc.
* Random quests with different difficulty degrees.
 
 
'''The world'''
* The big and fully active world.
* The big and fully active world.
* 178 areas, over 500 sub-areas
* Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
* Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
* No strict bound between locations. There are some areas which extend over the significant map part.
* No strict bound between locations. There are some areas which extend over the significant map part.
Line 48: Line 26:




'''Monsters'''
== Current Version (0.7.3.5 demo) ==
* 340+ monster races. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map.
* Monsters have almost the same set of attributes that the main character, they can use weapons and other items.
* One the same monster type can be of different professions.
* Large variety of temporary monster effects. Miscellaneous buffs, weaknesses, diseases, venoms, curses etc...
 


'''Skills and spells'''
* some bugfixes
* Over 200 total skills and spells (inc. monsters).
* Skills: real raising, without manual raising.
* Monsters, especially experienced, can have large variety of skills and spells, depending on their races and classes.
* There are some spells, effects of which can vary depending on caster's power (mostly his intelligence).


Available for Windows and Android (arm v7a).


'''Objects'''
'''[https://drive.google.com/drive/folders/1Cx2LTj5zZdsvURn_nQI3wjwbdClwCiXi?usp=sharing Download Rayel 0.7 demo]'''
* 930+ different item types.
* 40+ artifacts.
* 12 unique classes, every of them has its own set of skills and spells, besides the common skills and spells. The significant part of them are accessible only after gaining a particular level.
* Different types of non-item objects: signposts, traps, fountains, plants, levers, caches, windows.






http://anfeir.ter12.ru/a1.GIF
== Previous versions ==
http://anfeir.ter12.ru/a2.GIF
* Rayel 0.1 released in 2010. Enormous and rather empty world, yet the game is fully playable, although lacks of lyrics and game knowledge sources.
* 0.2 was an attempt to develop it further, but was abandoned - too much was to be changed
* 0.3 was a completely new project, a huge 3d ascii map where you can climb to the roof, see birds shadows on the ground, dig whereever, etc. That approach was cool and will be used under some future projects, but not in Rayel anymore
* 0.4-0.6 were more attempts of creating a non-trivial world, cell and room based, inspired by MUDs.  
Those all resulted in the current approach, under 0.7 version. It has been developed for nearly a year now from scratch, so it is quite young.

Latest revision as of 17:26, 8 September 2022

Rayel
Beta Project
Developer Anfeir
Theme Fantasy
Influences Daggerfall, ADOM, ArcticMUD
Released Mar 5, 2010
Updated Sep 7, 2022
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows Android
Interface Tiles, Keyboard, Mouse
Game Length 50+ hours
[none yet Official site of Rayel]


Rayel is a single-player roguelike game for desktop and mobile.

Features

  • The game is currently in demo stage.

World

  • The big and fully active world.
  • Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
  • No strict bound between locations. There are some areas which extend over the significant map part.
  • No strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away.
  • Hidden and locked passages.


Current Version (0.7.3.5 demo)

  • some bugfixes

Available for Windows and Android (arm v7a).

Download Rayel 0.7 demo


Previous versions

  • Rayel 0.1 released in 2010. Enormous and rather empty world, yet the game is fully playable, although lacks of lyrics and game knowledge sources.
  • 0.2 was an attempt to develop it further, but was abandoned - too much was to be changed
  • 0.3 was a completely new project, a huge 3d ascii map where you can climb to the roof, see birds shadows on the ground, dig whereever, etc. That approach was cool and will be used under some future projects, but not in Rayel anymore
  • 0.4-0.6 were more attempts of creating a non-trivial world, cell and room based, inspired by MUDs.

Those all resulted in the current approach, under 0.7 version. It has been developed for nearly a year now from scratch, so it is quite young.