Difference between revisions of "Rayel"

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|influences = Daggerfall, [[ADOM]], ArcticMUD
|influences = Daggerfall, [[ADOM]], ArcticMUD
|released = Mar 5, 2010
|released = Mar 5, 2010
|updated = Apr 18, 2011
|updated = Sep 7, 2022
|licensing = [[Freeware]], [[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[ASCII]], [[Keyboard]], [[Mouse]]
|interface = [[Tiles]], [[Keyboard]], [[Mouse]]
|length = 50+ hours
|length = 50+ hours
|site = http://anfeir.ter12.ru/rayel.htm
|site = none yet
}}
}}


Rayel is a single-player role-playing game similar to a roguelike.
Rayel is a single-player roguelike game for desktop and mobile.
The game world is predefined and almost static: all the areas, dungeons, most of
item properties.
 
''A character comes to in a world that is completely new to him. He knows nothing about it. How he should behave and what to do - it's all up to him.''
 
== Features ==
== Features ==


* The game is stable, playable, winnable and rather balanced starting from version 0.1. There are winners already.
* The game is currently in demo stage.
* The plot with at least 3 endings.
* Pseudo real-time actions: every action and movements takes some time, has the beginning and the end, and everything can happen during this period.
* Missiles (and some spell effects) are flying in the real-time. Some classes have ability to gain amazing speed and overrun them.
* Internationalization support: full Russian and English versions.
* Interface: flexible settings of quick movements, autorunning along the long plains roads, etc.
* Random quests with different difficulty degrees.


== World ==
== World ==
* The big and fully active world.
* The big and fully active world.
* 178 areas, over 500 sub-areas
* Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
* Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
* No strict bound between locations. There are some areas which extend over the significant map part.
* No strict bound between locations. There are some areas which extend over the significant map part.
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* Hidden and locked passages.
* Hidden and locked passages.


== Monsters ==
* 340+ monster races. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map.
* Monsters have almost the same set of attributes that the main character, they can use weapons and other items.
* One the same monster type can be of different professions.
* Large variety of temporary monster effects. Miscellaneous buffs, weaknesses, diseases, venoms, curses etc. Like 120 effect types total.
== Skills and Spells ==
* Over 200 total skills and spells (inc. monsters).
* Skills: real raising, without manual raising.
* Monsters, especially experienced, can have large variety of skills and spells, depending on their races and classes.
* There are some spells, effects of which can vary depending on caster's power (mostly his intelligence).
== Objects ==
* 930+ different item types.
* 40+ artifacts.
* 12 unique classes, every of them has its own set of skills and spells, besides the common skills and spells. The significant part of them are accessible only after gaining a particular level.
* Different types of non-item objects: signposts, traps, fountains, plants, levers, caches, windows.


http://anfeir.ter12.ru/a1.GIF
== Current Version (0.7.2 demo) ==
http://anfeir.ter12.ru/a2.GIF


== Current Version (0.1.12) ==
* released first public demo of Rayel project reincarnation


* fixed bug with empty messages in quests, when you get hidden secret rewards.
[https://disk.yandex.ru/d/lymScQExSPbJBA Download Rayel 0.7 demo]
* fixed several mistypes.
* some skills are not trainable now because of too boring training: hide, poison.
* slight balance tweaks. More starting items.
* some items in inventory are highlighted now.

Revision as of 12:17, 7 September 2022

Rayel
Beta Project
Developer Anfeir
Theme Fantasy
Influences Daggerfall, ADOM, ArcticMUD
Released Mar 5, 2010
Updated Sep 7, 2022
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows
Interface Tiles, Keyboard, Mouse
Game Length 50+ hours
[none yet Official site of Rayel]


Rayel is a single-player roguelike game for desktop and mobile.

Features

  • The game is currently in demo stage.

World

  • The big and fully active world.
  • Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
  • No strict bound between locations. There are some areas which extend over the significant map part.
  • No strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away.
  • Hidden and locked passages.


Current Version (0.7.2 demo)

  • released first public demo of Rayel project reincarnation

Download Rayel 0.7 demo