Difference between revisions of "Reflector: Laser Defense"

From RogueBasin
Jump to navigation Jump to search
Line 17: Line 17:
== Description ==
== Description ==


In Reflector: Laser Defense, you need to grow and defend a colony against waves of enemies. You have no allies or army, just a laser gun. You place reflectors and splitters to manipulate the beam and make the most of each shot.
''Roguelike colony management in a hour''


This game is in active development. You can follow along [https://mscottmoore.dev with the blog] or [https://mscottmoore.itch.io/reflector on itch.io].
Play as an elite Laser Defense mech sent to build and defend a colony on an increasingly aggressive alien planet. The game features:
 
This game is in active development. You can follow along [https://michaelmakes.game on my blog], [https://mscottmoore.itch.io/reflector on itch.io], or [https://twitter.com/mmakesgames @mmakesgames on Twitter].


== Current Features ==
== Current Features ==


* '''Lasers and Mirrors''' - You have only one defense: your laser. Manipulate the beams to make the most of each shot.
* '''Laser-slinging Combat''': Reflect, split, and absorb your laser beam to make the most of each shot
* '''Deterministic Combat''' - Everything dies in one hit, including you. Plan your turn without fear of the RNG.
* '''Colony Management''': Provide housing and jobs for your colonists, who then produce resources for you
* '''Forgiveness in Moderation''' - Undo a single turn if you make a mistake.
* '''Wave Survival''': increasingly large and dangerous hordes of aliens attach each night!
* '''Wave Defense''' - Defend your base as enemies attack at night, rebuild and prepare during the day.
* '''Short Sessions''': a full successful game takes about an hour, so you don't need to worry about losing hours upon hours of progress
* '''Four Resources to Manage''' - Grow food for your colonists, produce metal and machinery for buildings, and generate power to keep things running.
* '''Undo Your Mistakes''': you can fully undo up to 20 turns -- experiment without fear!
* '''Traditional Roguelike Mechanics''' - Turn-based, tile-based, permadeath, and random maps.
* '''Traditional Roguelike Mechanics''': play as a individual character in a randomly generated turned-based grid-based world
* '''Keyboard and Mouse Controls''' - Fully playable with mouse or keyboard
 
== Planned Features ==
 
* Greater enemy variety
* Bosses
* Research
* Milestones (in-game achievements that let you recover morale)


== Screenshots ==
== Screenshots ==


https://i.imgur.com/KUHxRVc.gif
https://i.imgur.com/Q0cKRhr.gif
 
https://i.imgur.com/xqU7U7I.png
 
https://i.imgur.com/UgiOdH7.png

Revision as of 00:18, 21 January 2022

Reflector: Laser Defense
Alpha Project
Developer Michael Moore (@mscottmooredev)
Theme Science Fiction
Influences Hoplite, Vicious Orcs, Dwarf Fortress, Kingdoms and Castles, Surviving Mars
Released November 22, 2019
Updated January 22, 2021
Licensing Open Source (GPL)
P. Language JavaScript (TypeScript, React)
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ~60 minutes
Official site of Reflector: Laser Defense


A roguelike base-builder hybrid where you control a single character in charge of managing a colony on a hostile planet.

Description

Roguelike colony management in a hour

Play as an elite Laser Defense mech sent to build and defend a colony on an increasingly aggressive alien planet. The game features:

This game is in active development. You can follow along on my blog, on itch.io, or @mmakesgames on Twitter.

Current Features

  • Laser-slinging Combat: Reflect, split, and absorb your laser beam to make the most of each shot
  • Colony Management: Provide housing and jobs for your colonists, who then produce resources for you
  • Wave Survival: increasingly large and dangerous hordes of aliens attach each night!
  • Short Sessions: a full successful game takes about an hour, so you don't need to worry about losing hours upon hours of progress
  • Undo Your Mistakes: you can fully undo up to 20 turns -- experiment without fear!
  • Traditional Roguelike Mechanics: play as a individual character in a randomly generated turned-based grid-based world

Screenshots

Q0cKRhr.gif