Difference between revisions of "Robotfindskitten"

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|released = 1997
|released = 1997
|relver = ?
|relver = ?
|updated = Mar 25, 2008
|updated = Aug 29, 2014
|updver = 1.7320508.406
|updver = 2.7182818.701
|language = Depends on platform:<br>[[C]] for POSIX<br>Turbo [[Cpp|C++]] for DOS<br>...
|language = Depends on platform:<br/>[[C]] for POSIX<br/>Turbo [[Cpp|C++]] for DOS<br>...
|platforms = A lot
|platforms = A lot
|licensing = [[GPL]]
|licensing = Depends on platform:<br/>[[GPL]] for POSIX<br/>Also found [[public domain]] and [[open source]]
|interface = [[ASCII]]
|interface = [[ASCII]]
|length = Less than five minutes
|length = Less than five minutes

Revision as of 14:41, 23 September 2018

Stable game
Developer Leonard Richardson
Theme Zen simulation
Released 1997 (?)
Updated Aug 29, 2014 (2.7182818.701)
Licensing Depends on platform:
Also found public domain and open source
P. Language Depends on platform:
Turbo C++ for DOS
Platforms A lot
Interface ASCII
Game Length Less than five minutes
Official site of Robotfindskitten
Robotfindskitten is a coffeebreak roguelike

Robotfindskitten is a Zen simulation where you, robot (#) are going to find the kitten. The problem is it has hid itself among several things that surely are not kitten. Your task is to touch objects to determine what these are. When a bogus item is found you receive an often funny message describing it. The game ends when robotfindskitten.

Game can be started with parameter specifying amount of bogus things. Subversion number determines total amount of non-kitten objects available.

| [-]                .::. .::.              |\_/|     |
| (+)=C              :::::::::              |o o|__   |
| | |                ':::::::'              =-*-=__\  |
| OOO                  ':::'               c_c__(___) |

Robotfindskitten only completes up to step 4 in the 15-step program. And yet, it works wonderfully.