Rogue's Tale

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Rogue's Tale
Stable game
Developer Niilo Langinkoski
Theme Fantasy
Influences Rogue, Western RPGs
Released December 31st, 2012 (1.0.121231)
Updated - (-)
Licensing Closed Source, Free to Play, Commercial
P. Language Java
Platforms Windows executable
Interface Graphical, Keyboard, Mouse
Game Length From few to infinite hours
Official site of Rogue's Tale


Rogue's Tale is a fantasy roguelike that comes with graphics as well as professional music and sound effects.

The game can be played online or offline. Online play requires that you create an account on the Epixx.org server or on a server run by you or someone else (there is a separate server application for private servers). Offline play uses similar interface as online play but it saves the account files in the game's folder.

All content can be accessed with or without a registered account and the only difference is that unregistered accounts have a level cap of 10 instead of 20. At the moment there is no way to buy a serial which is needed to register an account but there are certain ways in which you can get one, such as playing the game through with a level 10 character on the Epixx.org server (it is quite doable since a number of people have done it already).

Learn more about the game here!

Overview

The game takes place in a place called Frostmourne Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourne Keep and become the new king. Rogue's Tale does not have predefined player classes, but instead, the player plays the game as a rogue and the class is determined by the talents, spells and equipment the player learns and finds along the way.

screen0.jpg

The Roots

Rogue's Tale follows the Berlin Interpretation very closely and the only value that is violated is that it doesn't come with ASCII graphics.

Game System

Rogue's Tale uses a game system where the game rolls 2D6 and compares it to a number, usually 7, to determine whether an action is succesful. The rolls are often modified by the player's abilities as follows: ability value of 2 equals a -5 modifier, 7 equals 0, and 12 equals +5.