Difference between revisions of "RogueCraft"

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(Blanked, as the developer's account on RogueBasin has been deleted, and the forum page that the idea was posted on is dead. There are no backups of this webpage, either.)
(Undo revision 49874 by Shaede (talk), Will label article for deletion instead.)
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{{game-talkie|name = RogueCraft
|developer = [[User:LordKaT|Jason Pullara]]
|theme = Fantasy
|influences = [[NetHack]], Minecraft, Diablo, Final Fantasy XI
|licensing = None at the moment.
|language = [[C]]/[[C++]]
|platforms = [[Windows]]
|interface = [[ASCII]], Keyboard
|length = Varied
|site = http://forums.lordkat.com/viewtopic.php?f=19&t=82
}}


'''RogueCraft''' is a roguelike thing, with multiple influences.
==RogueCraft==
===Story===
As hinted in the July 17th, 2012 release, RogueCraft has a story involving slaying the demons of hell and Satan.
===Gameplay===
Currently, no real gameplay elemnts exist, though the source code and game screen currently hint at a class based leveling system with crafting abilities.
===Development===
The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists.

Revision as of 02:45, 3 July 2020

RogueCraft
Talkie-Talkie Project
Developer Jason Pullara
Theme Fantasy
Influences NetHack, Minecraft, Diablo, Final Fantasy XI
Licensing None at the moment.
P. Language C/C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Varied
Official site of RogueCraft


RogueCraft is a roguelike thing, with multiple influences.

RogueCraft

Story

As hinted in the July 17th, 2012 release, RogueCraft has a story involving slaying the demons of hell and Satan.

Gameplay

Currently, no real gameplay elemnts exist, though the source code and game screen currently hint at a class based leveling system with crafting abilities.

Development

The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists.