Difference between revisions of "Roguelike GCS"

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|released = 30 May 2010
|released = 30 May 2010
|updated = 22 Feb 2011
|updated = 22 Feb 2011
|licensing = Undetermined
|licensing = Free
|language = [[Cpp | C++]]
|language = [[Cpp | C++]]
|platforms = [[Linux]], [[Windows]], [[Mac OS]]
|platforms = [[Linux]], [[Windows]]
|interface = Keyboard & Mouse
|interface = Keyboard & Mouse
|site = http://www.roguelike-gcs.co.uk
|site = http://www.roguelike-gcs.co.uk
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Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original [[Rogue]], and an approximation of the one from [[ADOM]].
Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original [[Rogue]], and an approximation of the one from [[ADOM]].


The toolset is distinct from programming libraries such as [[libtcod]], and functions more like a  proprietary toolset such as [[Aurora toolset]] (though without a GUI). As such it is not possible to recompile the engine to a client's specifications – though the engine has an editor with many options for customization. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.
The toolset is distinct from programming libraries such as [[libtcod]], and functions more like a  proprietary toolset. As such it is not possible to recompile the engine to a client's specifications. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.


== Versions and Platforms ==
== Versions and Platforms ==


The latest version is .21 Alpha (Released Feb 22, 2011).
The latest version is .21 Alpha (Released Feb 22, 2011).
The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application.


== Scripting Language ==
== Scripting Language ==


The system currently has no scripting language. An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date.
An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date.

Revision as of 14:59, 26 February 2011

Roguelike GCS
Alpha Project
Developer Marcel Woods
Theme Variable
Influences Rogue
Released 30 May 2010
Updated 22 Feb 2011
Licensing Free
P. Language C++
Platforms Linux, Windows
Interface Keyboard & Mouse
Game Length Variable
Official site of Roguelike GCS


Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original Rogue, and an approximation of the one from ADOM.

The toolset is distinct from programming libraries such as libtcod, and functions more like a proprietary toolset. As such it is not possible to recompile the engine to a client's specifications. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.

Versions and Platforms

The latest version is .21 Alpha (Released Feb 22, 2011).

Scripting Language

An interpreted language called RogueScript is planned for addition to the play engine at a later date.