Difference between revisions of "Roguelike GCS"

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|influences = Rogue
|influences = Rogue
|released = 30 May 2010
|released = 30 May 2010
|updated = 22 Feb 2011
|updated = 11 March 2011
|licensing = Free
|licensing = Free
|language = [[Cpp | C++]]
|language = [[Cpp | C++]]
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== Versions and Platforms ==
== Versions and Platforms ==


The latest version is .21 Alpha (Released Feb 22, 2011).
The latest version is .22 Alpha (Released March 11, 2011).


== Scripting Language ==
== Scripting Language ==


An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date.
An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date.

Revision as of 19:42, 11 March 2011

Roguelike GCS
Alpha Project
Developer Marcel Woods
Theme Variable
Influences Rogue
Released 30 May 2010
Updated 11 March 2011
Licensing Free
P. Language C++
Platforms Linux, Windows
Interface Keyboard & Mouse
Game Length Variable
Official site of Roguelike GCS


Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original Rogue, and an approximation of the one from ADOM.

The toolset is distinct from programming libraries such as libtcod, and functions more like a proprietary toolset. As such it is not possible to recompile the engine to a client's specifications. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.

Versions and Platforms

The latest version is .22 Alpha (Released March 11, 2011).

Scripting Language

An interpreted language called RogueScript is planned for addition to the play engine at a later date.