Difference between revisions of "Roguelike Library For Java"

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(Maybe this should be in a category for 'beta' that isn't 'game'.)
 
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|released = 2007 Dec 15
|released = 2007 Dec 15
|updated =
|updated =
|language = java
|language = [[Java]]
|platforms = All
|platforms = All
|licensing = Open Source
|licensing = [[Open Source]]
|features = Roguelike Library
|features = Roguelike Library
|interface = [[ASCII]], [[Tiles]], Keyboard, Mouse  
|interface = [[ASCII]], [[Tiles]], [[Keyboard]], [[Mouse]]
|site = http://rlforj.sourceforge.net
|site = http://rlforj.sourceforge.net
|length =
}}
}}



Latest revision as of 20:54, 23 March 2009

Roguelike Library for Java
Beta Project
Developer datta_sid
Theme SciFi/Fantasy/Anything you can imagine
Influences Roguelikes
Released 2007 Dec 15
Updated
Licensing Open Source
P. Language Java
Platforms All
Interface ASCII, Tiles, Keyboard, Mouse
Game Length
Official site of Roguelike Library for Java



This is a modular easy to use Java library for developing Roguelike Games.

Introduction

The purpose of this library will be to provide functions like Line of Sight, Field of View, Pathfinding, Dungeon generation, etc that you will need for writing your Roguelike, but the code that is either hard to find or hard to separate out from existing projects.

Features

Currently this library provides the following :

  • Field of View
  • Cone Field of Vision
    • Precise Permissive Field of View
    • Shadow casting.
  • Line of Sight
    • Bresenham
    • Symmetric Bresenham
    • Opportunistic Bresenham
    • Precise Permissive Field of View
    • Shadow casting.
  • Projection
    • Bresenham
    • Symmetric Bresenham
    • Opportunistic Bresenham
    • Precise Permissive Field of View
    • Shadow casting


Examples

Some examples of this library in action :


Field of Vision
Precise Permissive Field of View Shadow Casting
                   
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   ..............   
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     .#.........    
      ......... 
                      
          .         
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  .  ... .......... 
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      .........     
          .         

Field of Vision in a cone

                    
          @         
          ....      
           ....     
           ......   
           ...#.... 
            ... ... 
            .... .  
            .....   
             ...    
             ..     
                    

Line of Sight/Projectile path

Shadow Casting Precise Permissive Field of View Bresenham
.#..............#...#
..........#..........
..........@.#....#...
........./.....#.....
.........|...........
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.##..............#..#
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.....*...............
.....................
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....../#......##.....
.....*...............
.....................
 
 
 
......
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.#\...
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..*...
......