Roguelike engine

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Revision as of 19:26, 7 March 2006 by Unforgettableid (talk | contribs) (+, alphabetize)
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A roguelike engine is not a playable games but rather an underlying structure that can power many different games. Roguelike engines exist to allow people to easily write new games without the hasle of coding things like LOS code, object handling, RNG, etcetera. The idea of a roguelike engine is a good one: roguelikes are too often forked. If an engine is used, this can decrease the likelihood of forking. Interactive fiction games, which are a non-roguelike type of adventure games, nowadays always use engines, the most common of which are Inform and the Text Adventure Development System.

Some engines include: