Difference between revisions of "Sane Roguelike"

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'Sane Roguelike' is a dungeon crawl through a realm of horror and
madness. Armed with both weapons, powers and wits, you will confront the
foul denizens and may even survive.


[http://mouseproducedgames.com/SaneRoguelikeV2.7z Sane Rogulike V2, 7z .Net]
It also refers to my holding back my 'creeping featurism' on this project.


[http://mouseproducedgames.com/SaneRoguelikeV2.zip Sane Rogulike V2, zip, .Net]
The game is in an alpha state.


[http://mouseproducedgames.com/SaneRoguelikeV2Mono.7z Sane Rogulike V2, 7z, Mono]


[http://mouseproducedgames.com/SaneRoguelikeV2Mono.zip Sane Rogulike V2, zip, Mono]
[http://mouseproducedgames.com/SaneRoguelikeV2.7z Sane Roguelike V2, 7z .Net]


[http://mouseproducedgames.com/SaneRoguelikeV2.zip Sane Roguelike V2, zip, .Net]


[http://mouseproducedgames.com/SaneRoguelikeV2Mono.7z Sane Roguelike V2, 7z, Mono]
[http://mouseproducedgames.com/SaneRoguelikeV2Mono.zip Sane Roguelike V2, zip, Mono]
[http://www.microsoft.com/downloads/details.aspx?FamilyID=10CC340B-F857-4A14-83F5-25634C3BF043&displaylang=en .Net 3.0 redistributable]
[http://www.go-mono.com/mono-downloads/download.html Mono Download]
Currently Implimented:
Player Character
    Attack, attack at range.
    'Zap' wands.
    Inventory (Pickup, Drop, Use, Equip)
    'Operate' doors.
Monsters
    [http://roguebasin.roguelikedevelopment.org/index.php?title=Roguelike_Intelligence_-_Stateless_AIs 'Ghoul' AI]
    Monsters use combat items
    Monsters use intrinsic items
    Monsters drop held and inventory items on death
    Monsters have LOS
    Primitive, 3x3 tiles pathfinding
Map generation
    Caves
    Pillared rooms
    Doors
    Traps (Teleport)
        Trap resistance
    Monsters
LOS
    Fully light-source based
Items
    Melee weapons
    Armour
    Shields
    Wands (Teleport, Combat)
    Healing Potions (Not fully refactored)
To-do:
Items
    Ranged weapons
    'Boosting' items
    More potions
Map Generation
    More room types
    Secret doors
Miscellaneous


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Revision as of 22:54, 23 July 2009

Sane Roguelike
Alpha Project
Developer Narf the Mouse
Theme Fantasy
Influences
Released Jul 21 2009 (alpha 2)
Updated
Licensing
P. Language Mono 2.4
Platforms Windows
Interface
Game Length
Official site of Sane Roguelike


'Sane Roguelike' is a dungeon crawl through a realm of horror and madness. Armed with both weapons, powers and wits, you will confront the foul denizens and may even survive.

It also refers to my holding back my 'creeping featurism' on this project.

The game is in an alpha state.


Sane Roguelike V2, 7z .Net

Sane Roguelike V2, zip, .Net

Sane Roguelike V2, 7z, Mono

Sane Roguelike V2, zip, Mono

.Net 3.0 redistributable

Mono Download


Currently Implimented: Player Character

   Attack, attack at range.
   'Zap' wands.
   Inventory (Pickup, Drop, Use, Equip)
   'Operate' doors.

Monsters

   'Ghoul' AI
   Monsters use combat items
   Monsters use intrinsic items
   Monsters drop held and inventory items on death
   Monsters have LOS
   Primitive, 3x3 tiles pathfinding

Map generation

   Caves
   Pillared rooms
   Doors
   Traps (Teleport)
       Trap resistance
   Monsters

LOS

   Fully light-source based

Items

   Melee weapons
   Armour
   Shields
   Wands (Teleport, Combat)
   Healing Potions (Not fully refactored)

To-do: Items

   Ranged weapons
   'Boosting' items
   More potions

Map Generation

   More room types
   Secret doors

Miscellaneous