Difference between revisions of "Sane Roguelike"

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|theme = Fantasy
|theme = Fantasy
|influences =  
|influences =  
|released = Jul 21 2009 (alpha 2)
|released = Jul 19 2009 (alpha 1)
|updated =  
|updated = Jul 23 2009 (alpha 2)
|licensing =  
|licensing = Free for non-commercial use
|language = [[.NET Framework 3.5]]
|language = [[.NET Framework]]
|language = [[Mono 2.4]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface =  
|interface = Console
|site = http://mouseproducedgames.com/
|site = http://mouseproducedgames.com/
|length =  
|length =  
}}
}}


'Sane Roguelike' is a dungeon crawl through a realm of horror and
madness. Armed with both weapons, powers and wits, you will confront the
foul denizens and may even survive.


[Sane Roguelike V2[http://mouseproducedgames.com/SaneRoguelikeV2.7z]]
It also refers to my holding back my 'creeping featurism' on this project.


The game is in an alpha state.
Sane Roguelike is downloadable from:
[http://mouseproducedgames.com/SaneRoguelikeV2.7z Sane Roguelike V2, 7z, .Net]
Or:
[http://mouseproducedgames.com/SaneRoguelikeV2.zip Sane Roguelike V2, zip, .Net]
For Mac, Linux or other.
[http://mouseproducedgames.com/SaneRoguelikeV2Mono.7z Sane Roguelike V2, 7z, Mono]
Or:
[http://mouseproducedgames.com/SaneRoguelikeV2Mono.zip Sane Roguelike V2, zip, Mono]
Sane Roguelike requires either the .Net Framework 3.0 Redistributable:
[http://www.microsoft.com/downloads/details.aspx?FamilyID=10CC340B-F857-4A14-83F5-25634C3BF043&displaylang=en .Net 3.0 redistributable]
Or, for those who don't like or don't have Windows, the Mono
cross-platform, open-source port:
[http://www.go-mono.com/mono-downloads/download.html Mono Download]
If you have Linux, you may already have this package. If you have Vista
or above, .Net 3.0 is pre-installed.
In those cases, simply make sure you have the latest version and
download and run the game.
Sane Roguelike also comes with NetExtensions, an ongoing project of the author's which is free for noncommercial use. -- The Author
==Currently Implimented==
* Player Character
    Attack, attack at range.
    'Zap' wands.
    Inventory (Pickup, Drop, Use, Equip)
    'Operate' doors.
* Monsters
    [http://roguebasin.roguelikedevelopment.org/index.php?title=Roguelike_Intelligence_-_Stateless_AIs 'Ghoul' AI]
    Monsters use combat items
    Monsters use intrinsic items
    Monsters drop held and inventory items on death
    Monsters have LOS
    Primitive, 3x3 tiles pathfinding
* Map generation
    Caves
    Pillared rooms
    Doors
    Traps (Teleport)
        Trap resistance
    Monsters
* LOS
    Fully light-source based
* Items
    Melee weapons
    Armour
    Shields
    Wands (Teleport, Combat)
    Healing Potions (Not fully refactored)
==To-do==
* Items
    Ranged weapons
    'Boosting' items
    More potions
* Map Generation
    More room types
    Secret doors
* Miscellaneous
    Save, Load and Quit (Working, needs speed increase)


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Latest revision as of 05:40, 29 July 2009

Sane Roguelike
Alpha Project
Developer Narf the Mouse
Theme Fantasy
Influences
Released Jul 19 2009 (alpha 1)
Updated Jul 23 2009 (alpha 2)
Licensing Free for non-commercial use
P. Language .NET Framework
Platforms Windows
Interface Console
Game Length
Official site of Sane Roguelike


'Sane Roguelike' is a dungeon crawl through a realm of horror and madness. Armed with both weapons, powers and wits, you will confront the foul denizens and may even survive.

It also refers to my holding back my 'creeping featurism' on this project.

The game is in an alpha state.


Sane Roguelike is downloadable from: Sane Roguelike V2, 7z, .Net

Or: Sane Roguelike V2, zip, .Net


For Mac, Linux or other. Sane Roguelike V2, 7z, Mono

Or: Sane Roguelike V2, zip, Mono


Sane Roguelike requires either the .Net Framework 3.0 Redistributable: .Net 3.0 redistributable


Or, for those who don't like or don't have Windows, the Mono cross-platform, open-source port: Mono Download

If you have Linux, you may already have this package. If you have Vista or above, .Net 3.0 is pre-installed.

In those cases, simply make sure you have the latest version and download and run the game.


Sane Roguelike also comes with NetExtensions, an ongoing project of the author's which is free for noncommercial use. -- The Author


Currently Implimented

  • Player Character
   Attack, attack at range.
   'Zap' wands.
   Inventory (Pickup, Drop, Use, Equip)
   'Operate' doors.
  • Monsters
   'Ghoul' AI
   Monsters use combat items
   Monsters use intrinsic items
   Monsters drop held and inventory items on death
   Monsters have LOS
   Primitive, 3x3 tiles pathfinding
  • Map generation
   Caves
   Pillared rooms
   Doors
   Traps (Teleport)
       Trap resistance
   Monsters
  • LOS
   Fully light-source based
  • Items
   Melee weapons
   Armour
   Shields
   Wands (Teleport, Combat)
   Healing Potions (Not fully refactored)

To-do

  • Items
   Ranged weapons
   'Boosting' items
   More potions
  • Map Generation
   More room types
   Secret doors
  • Miscellaneous
   Save, Load and Quit (Working, needs speed increase)