Difference between revisions of "Scantanador"

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{{gameinfo| name = Scantanador
{{gameinfo| name = Scantanador
|developer = [[Adriano]]
|developer = [[Adriano]]
|theme = fantasy
|theme = |theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
|influences = [[T.o.M.E. (up to 2.3.5)]]
|influences = [[ToME]], [[Angband]]
|status = [[Alpha]]  
|status = in development
|released = February 1 2015
|released = February 1 2015 (Alpha 1)
|language = JavaScript
|updated = January 1 2016 (0.5.3)
|platforms = Web browser
|licensing = GNU GPL v3
|interface = [[Unicode]], [[Keyboard]], [[Mouse]], [[Touch]]
|language = [[JavaScript]]
|length = very short, for now
|platforms = web browser
|interface = [[Unicode]], [[Keyboard]], [[Mouse]], [[Touch]] (more or less)
|length = some hours (?)
|site = http://www.adrianomarchetti.it/altro/scantanador-roguelike_en.php
|site = http://www.adrianomarchetti.it/altro/scantanador-roguelike_en.php
}}
}}


== Summary ==
== Summary ==
Scantanador is a JavaScript roguelike, built upon ROT.JS library. It should work with any modern browser, that is any browser which supports Canvas and ECMAScript 5.
'''Scantanador''' is a JavaScript roguelike playable with any [r-d]ecent browser and via keyboard, mouse or touch (somehow). You can save a game between session inside the browser you are using (yes, it uses localStorage, and yes, you can save-scum to cheat permadeath, if you really want... but that's up to you) and it will be loaded automatically the next time you open it.


The commands are more or less the same you can find in any roguelike, but with a little difference: you can use mouse and touch, too, apart from the keyboard. You can move around the dungeon with arrow keys, numpad keys, but also by clicking or touching the portion of the screen corresponding to the direction you want to go.
You start from the easiest dungeon, where you can gather some better equipment and food (often by butchering and cooking corpses), which will help you in exploring the wilderness outside. There are 10 dungeons scattered around, each one with different denizers and a boss waiting for you at the bottom of it. To win, you should defeat the final boss in the hardest dungeon, Avernus. And that's all, for now. Oh, and items can burn, melt or be destroyed by magical or special attacks, so better you keep an eye on it to avoid nasty surprises.
By pressing [Enter], or clicking/touching on the @ icon, you can open the menu, which lists all the main actions you can perform. The [?] key will show you a list of keys and the corresponding actions (pick up, drop and use items, wield weapons, wear armours, look at your equipment and so on).


Right now, there is only one dungeon and it has 10 levels, without a final boss. You can explore it as you like, fight against monsters and test various items. When you choose to [u]se an item, the most natural action for the given item will be performed: drink a potion, read a scroll, wield a weapon and so on.
The game is loosely based on D20 system, but I tend to take some liberties with it whenever I feel appropriate. So, beware.


Saving and loading are already implemented, although they are not very useful, given that the game is very short. Anyway, the game is saved every time you enter a new level and is loaded every time you open the game (if a saved game is available).
There is not graphics, apart from Unicode. For now. In a distant future I might decide to go for graphical tiles, although I’m as artistic as a cod, but at the moment eye-candies are not a priority.
[http://www.adrianomarchetti.it/altro/scantanador.html Play it online]


[http://www.adrianomarchetti.it/altro/scantanador/scantanador.html Play it online]


== todo List ==
== todo List ==
Here are the feature I plan to implement, from now on:
Here are the feature I plan to implement, sooner or later:


-improved ranged fight;
-less stupid monsters;


-new monsters, items, powers;
-adding more special powers for player and monsters;


-smarter monsters (or at least less stupid);
-town where to trade and stock up;


-classes for the player;
-traps (no, not THAT kind of traps);


-special abilities for player and monsters;
-unidentified items;


-new dungeons/bigger dungeon;
-balancing the game;


-last boss;
-NPC?


-magic system;
-whatever else I might think about.
 
-traps;
 
-unidentified items;
 
-NPC?

Latest revision as of 14:41, 1 January 2016

Scantanador
Developer Adriano
Theme Fantasy
Influences ToME, Angband
Status in development
Released February 1 2015 (Alpha 1)
Updated January 1 2016 (0.5.3)
Licensing GNU GPL v3
P. Language JavaScript
Platforms web browser
Interface Unicode, Keyboard, Mouse, Touch (more or less)
Game Length some hours (?)
Official site of Scantanador


Summary

Scantanador is a JavaScript roguelike playable with any [r-d]ecent browser and via keyboard, mouse or touch (somehow). You can save a game between session inside the browser you are using (yes, it uses localStorage, and yes, you can save-scum to cheat permadeath, if you really want... but that's up to you) and it will be loaded automatically the next time you open it.

You start from the easiest dungeon, where you can gather some better equipment and food (often by butchering and cooking corpses), which will help you in exploring the wilderness outside. There are 10 dungeons scattered around, each one with different denizers and a boss waiting for you at the bottom of it. To win, you should defeat the final boss in the hardest dungeon, Avernus. And that's all, for now. Oh, and items can burn, melt or be destroyed by magical or special attacks, so better you keep an eye on it to avoid nasty surprises.

The game is loosely based on D20 system, but I tend to take some liberties with it whenever I feel appropriate. So, beware.


Play it online

todo List

Here are the feature I plan to implement, sooner or later:

-less stupid monsters;

-adding more special powers for player and monsters;

-town where to trade and stock up;

-traps (no, not THAT kind of traps);

-unidentified items;

-balancing the game;

-NPC?

-whatever else I might think about.