Difference between revisions of "Serial Killer"

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(Created page with '{{game-alpha| name = Serial Killer |developer = bloodrizer |influences = Serial Killer Hoax |theme = Social simulation |released = Feb 2010 |updated = Feb 2010 |language = [[Pyth…')
 
m (SKR is back to life (sorta))
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|theme = Social simulation
|theme = Social simulation
|released = Feb 2010
|released = Feb 2010
|updated = Feb 2010
|updated = Mar 2012
|language = [[Python]]
|language = [[Python]]
|platforms = cross-platform
|platforms = cross-platform
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==Technologies==
==Technologies==


Serial Killer is heavily based on 'Complete Roguelike Tutorial' by Jo??o F. Henriques. It is written using Python and libtcod wrapper.
Serial Killer was formerly written using Python and libtcod wrapper.
Rewrited in 2012 using opengl-based java render and LWJGL library.


==Status and Road Map==
==Status and Road Map==


Pyskiller (Python Serial Killer Roguelike) is a prof-of-the-concept project. It is currently an early alpha prototype.  
Jskiller (Java Serial Killer Roguelike) is a prof-of-the-concept project. It is currently an early alpha prototype.  
It has basic gameplay features like npc, ai, town map generation, inventory, simple gui.
It has basic gameplay features like npc, ai, town map generation, inventory, simple gui.
Hoover, it has no goal, no score system, no challenges.
Hoover, it has no goal, no score system, no challenges.


Developer is currently in search of gameplay conception, so feature requests are gratefully acceptable.
Developer is currently in search of gameplay conception, so feature requests are gratefully acceptable.
Game is now in stage of legacy code porting.


Current roadmap:
Current roadmap:
Line 36: Line 39:
==Features==
==Features==


Ported:
* Widnow GUI system and mouse support - ported
Not ported yet:
* Random town generation
* Random town generation
* Simple inventory system
* Simple inventory system
Line 41: Line 48:
* Simple body simulation with bloodloss, stun effect, body part damage and dismember function
* Simple body simulation with bloodloss, stun effect, body part damage and dismember function
* Simple police AI and simple crimeplace investigation mechanic
* Simple police AI and simple crimeplace investigation mechanic
* Simple GUI system and mouse support
 


==Screenshots==
==Screenshots==


http://habreffect.ru/files/212/756c34679/pyskiller_thmb.jpg
<to be added>


==External Links==
==External Links==


[http://code.google.com/p/pyskiller/source/list Latest code release]
[https://github.com/bloodrizer/libroguelike Latest code release]
[http://skrdev.blogspot.com/ Development blog since 2010]

Revision as of 12:20, 5 March 2012

Serial Killer
Alpha Project
Developer bloodrizer
Theme Social simulation
Influences Serial Killer Hoax
Released Feb 2010
Updated Mar 2012
Licensing Freeware, Open Source
P. Language Python
Platforms cross-platform
Interface ASCII, Tiles, Keyboard, Mouse
Game Length Open ended
Official site of Serial Killer


Serial Killer (working title) is a proof-of-concept social simulation roguelike. The sole gameplay purpose is to let the player kill (or not to kill) in-game NPC's.

Technologies

Serial Killer was formerly written using Python and libtcod wrapper. Rewrited in 2012 using opengl-based java render and LWJGL library.

Status and Road Map

Jskiller (Java Serial Killer Roguelike) is a prof-of-the-concept project. It is currently an early alpha prototype. It has basic gameplay features like npc, ai, town map generation, inventory, simple gui. Hoover, it has no goal, no score system, no challenges.

Developer is currently in search of gameplay conception, so feature requests are gratefully acceptable.

Game is now in stage of legacy code porting.

Current roadmap:

  • [ ] Basic score system
  • [ ] Clues on the crimeplace
  • [ ] Blood traces on player (kind of 'crime cooldown')
  • [ ] Police should react on blood splats on player
  • [ ] FBI agents should locate clues and investigate them
  • [ ] Newspapers

Features

Ported:

  • Widnow GUI system and mouse support - ported

Not ported yet:

  • Random town generation
  • Simple inventory system
  • NPC with random name, race and stats generation
  • Simple body simulation with bloodloss, stun effect, body part damage and dismember function
  • Simple police AI and simple crimeplace investigation mechanic


Screenshots

<to be added>

External Links

Latest code release Development blog since 2010