Difference between revisions of "Serial Killer"

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Rewrited in 2012 using opengl-based java render and LWJGL library.
Rewrited in 2012 using opengl-based java render and LWJGL library.


Latest dev build can be found on the web site and is playable in browser via java applet.
You can play latest development build in the browser >> [http://bloodrizer.ru/skiller here] <<.


==Status and Road Map==
==Status and Road Map==
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* Simple inventory system
* Simple inventory system
* NPC with random name, race and stats generation
* NPC with random name, race and stats generation
* Simple body simulation with bloodloss, stun effect, body part damage and dismember function


Not ported yet:
Not ported yet:


* Simple body simulation with bloodloss, stun effect, body part damage and dismember function
 
* Simple police AI and simple crimeplace investigation mechanic
* Simple police AI and simple crimeplace investigation mechanic



Revision as of 11:04, 23 March 2012

Serial Killer
Alpha Project
Developer bloodrizer
Theme Social simulation
Influences Serial Killer Hoax
Released Feb 2010
Updated Mar 2012
Licensing Freeware, Open Source
P. Language Java, formerly Python
Platforms cross-platform
Interface ASCII, Tiles, Keyboard, Mouse
Game Length Open ended
Official site of Serial Killer


Serial Killer (working title) is a proof-of-concept social simulation roguelike. The sole gameplay purpose is to let the player kill (or not to kill) in-game NPC's.

Technologies

Serial Killer was formerly written using Python and libtcod wrapper. Rewrited in 2012 using opengl-based java render and LWJGL library.

You can play latest development build in the browser >> here <<.

Status and Road Map

Jskiller (Java Serial Killer Roguelike) is a prof-of-the-concept project. It is currently an early alpha prototype. It has basic gameplay features like npc, ai, town map generation, inventory, simple gui. Hoover, it has no goal, no score system, no challenges.

Developer is currently in search of gameplay conception, so feature requests are gratefully acceptable.

Game is now in stage of legacy code porting.

Current roadmap:

  • [ ] Basic score system
  • [ ] Clues on the crimeplace
  • [ ] Blood traces on player (kind of 'crime cooldown')
  • [ ] Police should react on blood splats on player
  • [ ] FBI agents should locate clues and investigate them
  • [ ] Newspapers

Features

Ported:

  • Widnow GUI system and mouse support
  • Random town generation
  • Simple inventory system
  • NPC with random name, race and stats generation
  • Simple body simulation with bloodloss, stun effect, body part damage and dismember function

Not ported yet:


  • Simple police AI and simple crimeplace investigation mechanic


Screenshots

bloodTrail.png

External Links

Latest code release Development blog since 2010