Shadow casting

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Revision as of 04:33, 27 April 2007 by Duerig (talk | contribs) (Added articles, a couple of advantages/disadvantages and a link to libfov.)
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What is Shadow Casting?

Advantages

  • Moderately easy to implement
  • Efficient
  • Existing library

Disadvantages

  • Some counter-intuitive results

How do I implement it?

What games use it?

Most modern games use shadow casting.

What libraries implement it?

  • libfov is a C++ library which implements recursive shadow casting.