Skill

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A Skill is commonly conceived as either:
 
A Skill is commonly conceived as either:
  
*A value that defines how proficient a character is on perform certain kind of action.
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*A value that defines how proficient a character is when performing a certain kind of action.
*An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided on
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*An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided into
 
**Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
 
**Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
 
**Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
 
**Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
 
[[category:concepts]]
 
[[category:concepts]]

Latest revision as of 12:52, 2 April 2010

A Skill is commonly conceived as either:

  • A value that defines how proficient a character is when performing a certain kind of action.
  • An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided into
    • Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
    • Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
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