Difference between revisions of "Skill"

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Skills may have a different meaning in roguelike games, some of the more common approaches are the following:
A Skill is commonly conceived as either:


*As a value that defines how good certain character is when he tries to perform certain kind of action.
*A value that defines how profficient a character is on perform certain kind of action.
*An action that certain character is able to perform, optionally having an embedded proficience value over this same action. These can be dividen on
**Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
**Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.


*As an action that certain character is able to perform, optionally with an embedded proficience value on this same action.
[[Category:features]]
 
Skills may be active or passive
 
Active Skills: The character must explicitly declare he is going to perform the skill, optionally defining different arguments for its execution.
 
Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
 
[[category:features]]

Revision as of 22:51, 3 August 2006

A Skill is commonly conceived as either:

  • A value that defines how profficient a character is on perform certain kind of action.
  • An action that certain character is able to perform, optionally having an embedded proficience value over this same action. These can be dividen on
    • Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
    • Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.