Slash'EM Extended

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Revision as of 09:46, 14 July 2014 by Bluescreenofdeath (talk | contribs) (Since SLASH'EM development is officially dead, I decided to become the one-woman dev team to create a NetHack variant based on it, and I figured "might as well post it here".)
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Slash'EM Extended
Stable game
Developer Amy Bluescreenofdeath
Theme fantasy
Influences NetHack,SLASH,SLASH'EM,UnNetHack,SporkHack,ToME,Angband,ADOM
Released Dec 16, 2013 (?)
Updated Jul 14, 2014 (?)
Licensing Nethack General Public License
P. Language C
Platforms All 32-bit MS Windows (95/98/NT/2000/XP)
Interface ASCII, Keyboard
Game Length Many hours.
[{{{site}}} Official site of Slash'EM Extended]

Slash'EM Extended (which is short for Super Lotsa Added Stuff Hack - Extended Magic) is a variant of NetHack with, as its name implies, many new features. It is the spiritual successor of SLASH'EM (by Warren Cheung), based on version 0.0.7E7F2, with various additional changes since.


Slash'EM Extended can be described as SLASH'EM with some added features, such as:

  • New classes
  • A rearranged dungeon with a longer quest
  • Many new variants of special levels (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
  • Lots of new monsters and items
  • Game balance fixes to reduce tedium and farming
  • Inspired by ToME, the ability to play as a lost soul by naming the player character "lostsoul" (without quotes), where the player has to escape from the Halls of "Mandos" (Medusa).

Version and platforms

Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is v50, available for Windows.

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