Difference between revisions of "Soulash"

From RogueBasin
Jump to navigation Jump to search
(12 intermediate revisions by the same user not shown)
Line 3: Line 3:
|theme = Dark Fantasy
|theme = Dark Fantasy
|influences = D&D, Warhammer, American Gods
|influences = D&D, Warhammer, American Gods
|released = 03 May 2019 (demo)
|released = 03 May 2019 (demo)
|updated = 09 June 2019
21 June 2019 (alpha)
|updated = 15 November 2019
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|licensing = [[Commercial]]
|licensing = [[Commercial]]
Line 15: Line 16:
Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. Free demo available at https://wizardsofthecode.itch.io/soulash
Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. Free demo available at https://wizardsofthecode.itch.io/soulash


Alpha version 0.2 will be available on 21st June 2019, you can watch the trailer here: [https://www.youtube.com/watch?v=v-qGtZYKJH4].
* Alpha version 0.2 is available since 21st June 2019, you can [https://www.youtube.com/watch?v=v-qGtZYKJH4 watch the trailer here].
* Alpha version 0.3 is available since 19th October 2019, you can [https://www.youtube.com/watch?v=4xh6vZe7OME watch the trailer here].


== Description ==
== Description ==
Line 22: Line 24:


== Features ==
== Features ==
* Handcrafted open world with villages, caves, keeps, ruins, hideouts, temples or big cities ready for you to pillage and conquer. The world is truly open, if you wish to try your hand at killing a dragon at level 1, you can certainly try.
* '''Handcrafted open world''' with villages, caves, keeps, ruins, hideouts, temples or big cities ready for you to pillage and conquer. The world is truly open, if you wish to try your hand at killing a dragon at level 1, you can certainly try.
* Random description generator that adds a little soul to your enemies (for you to steal).
* '''Destructible terrain''' that allows reshaping the world.
* Loot system with randomized prefixes and suffixes that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
* '''Dynamic weather system''' that can affect combat situations.
* Survival mechanics based on requirements of food and water or blood, stamina regained with resting and fatigue regained with sleep.
* '''Random description generator''' that adds a little soul to your enemies (for you to steal).
* Multiple races and professions to choose from.
* '''Loot system with randomized prefixes and suffixes''' that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
* When leveling up, you can choose an ability from your profession or one of 2 random ones for other professions. This allows for more combinations when progressing with your character.
* '''Survival mechanics''' based on requirements of food and water or blood, stamina regained with resting and fatigue regained with sleep.
* Crafting mechanics with woodcutting, mining, salvaging, fishing, skinning, and butchering.
* '''Multiple races and professions''' to choose from.
* Most items in the game are considered temporary, in the sense that they can lose durability and break. Durability cannot be regained, but broken items can still be salvaged for resources and used when creating new items.
* '''Crafting''' with woodcutting, mining, salvaging, fishing, skinning, and butchering.
* ASCII / Glyph graphics with 3D effects and animations.
* '''Modding support''' with JSON files for entities (enemies, items, map elements), maps, abilities, animations, and assets (including tileset support) allowing for the creation of new worlds.
* Modern GUI with tooltips.
* Modding support with JSON files for entities (enemies, items, map elements), maps, abilities, animations, and assets (including tileset support) allowing for the creation of new worlds.




== State of development ==
== State of development ==
The game is developed by a single person part-time, so progress might not be quick, but it's consistent.
The game is developed by a single person part-time, so progress might not be quick, but it's consistent.
The first public Alpha release is scheduled for release 21st June 2019.
You can read about the [https://wizardsofthecode.itch.io/soulash/devlog/81521/soulash-design-choices-and-its-future development roadmap here]
You can follow the current state of Soulash development at [https://twitter.com/ArturSmiarowski Twitter].
You can follow the current state of Soulash development at [https://twitter.com/ArturSmiarowski Twitter].


Line 43: Line 43:
[[File:SoulashAmazonCamp.png]]
[[File:SoulashAmazonCamp.png]]
[[File:SoulashEquipmentScreen.png]]
[[File:SoulashEquipmentScreen.png]]
[[File:SoulashForest.png]]
[[File:SoulashIngame-screen.png]]
[[File:SoulashDragonBreath.gif]]
[[File:SoulashRevenge.gif]]
[[File:SoulashArmorBreaker.gif]]
[[File:SoulashGroundshatter.gif]]
[[File:SoulashHealingWave.gif]]
[[File:SoulashEnvironmentDestruction.gif]]
[[File:SoulashLightning.gif]]

Revision as of 15:47, 15 November 2019

Soulash
Alpha Project
Developer Artur Śmiarowski
Theme Dark Fantasy
Influences D&D, Warhammer, American Gods
Released 03 May 2019 (demo)

21 June 2019 (alpha)

Updated 15 November 2019
Licensing Commercial
P. Language C++
Platforms Windows
Interface GUI, Keyboard, Mouse
Game Length Medium
Official site of Soulash


Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. Free demo available at https://wizardsofthecode.itch.io/soulash

Description

You were once the god-king of the Dreamworld, but you were dethroned by a new pantheon of gods. Mortals have forgotten about you. Your powers diminished and eventually, you had to go into hiding. You spent centuries scheming your revenge. With an ancient artifact, you tore the veil between realms and invaded the mortal world, but at the cost of your physical body. No god has set foot here for eons, but you changed everything. Soon new gods will come and the world will burn. You have become the Harbinger of the End Times.


Features

  • Handcrafted open world with villages, caves, keeps, ruins, hideouts, temples or big cities ready for you to pillage and conquer. The world is truly open, if you wish to try your hand at killing a dragon at level 1, you can certainly try.
  • Destructible terrain that allows reshaping the world.
  • Dynamic weather system that can affect combat situations.
  • Random description generator that adds a little soul to your enemies (for you to steal).
  • Loot system with randomized prefixes and suffixes that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
  • Survival mechanics based on requirements of food and water or blood, stamina regained with resting and fatigue regained with sleep.
  • Multiple races and professions to choose from.
  • Crafting with woodcutting, mining, salvaging, fishing, skinning, and butchering.
  • Modding support with JSON files for entities (enemies, items, map elements), maps, abilities, animations, and assets (including tileset support) allowing for the creation of new worlds.


State of development

The game is developed by a single person part-time, so progress might not be quick, but it's consistent. You can read about the development roadmap here You can follow the current state of Soulash development at Twitter.

Screenshots

SoulashAmazonCamp.png SoulashEquipmentScreen.png SoulashIngame-screen.png SoulashRevenge.gif SoulashGroundshatter.gif SoulashEnvironmentDestruction.gif