Difference between revisions of "Soulash"

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|released = 03 May 2019 (demo)  
|released = 03 May 2019 (demo)  
21 June 2019 (alpha)
21 June 2019 (alpha)
|updated = 19 October 2019
|updated = 13 April 2020
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|licensing = [[Commercial]]
|licensing = [[Commercial]]
Line 18: Line 18:
* Alpha version 0.2 is available since 21st June 2019, you can [https://www.youtube.com/watch?v=v-qGtZYKJH4 watch the trailer here].
* Alpha version 0.2 is available since 21st June 2019, you can [https://www.youtube.com/watch?v=v-qGtZYKJH4 watch the trailer here].
* Alpha version 0.3 is available since 19th October 2019, you can [https://www.youtube.com/watch?v=4xh6vZe7OME watch the trailer here].
* Alpha version 0.3 is available since 19th October 2019, you can [https://www.youtube.com/watch?v=4xh6vZe7OME watch the trailer here].
* Alpha version 0.4 is available since 22nd February 2020, there was no new trailer released.


== Description ==
== Description ==
You were once the god-king of the Dreamworld, but you were dethroned by a new pantheon of gods. Mortals have forgotten about you. Your powers diminished and eventually, you had to go into hiding. You spent centuries scheming your revenge. With an ancient artifact, you tore the veil between realms and invaded the mortal world, but at the cost of your physical body. No god has set foot here for eons, but you changed everything. Soon new gods will come and the world will burn. You have become the Harbinger of the End Times.
You were once the god-king of the Dreamworld, but a new pantheon of gods dethroned you. Mortals have forgotten about you. The divines drained your soul of its incredible power. As you diminished, your chains were no longer able to hold you. You escaped into the mortal realm seeking revenge and destruction. No deity has set foot here for eons, but you changed everything. Soon new gods will come for you, and the world will burn.




== Features ==
== Features ==
* Handcrafted open world with villages, caves, keeps, ruins, hideouts, temples or big cities ready for you to pillage and conquer. The world is truly open, if you wish to try your hand at killing a dragon at level 1, you can certainly try.
* '''Open, consistent world''' built from 170 region maps seamlessly connected together.
* Destructible terrain that allows reshaping the world.
* '''Multiple races and professions''' to choose from during character creation.
* Dynamic weather system that can affect combat situations.
* '''Over 100 animated abilities''' to be used in combat.
* Random description generator that adds a little soul to your enemies (for you to steal).
* '''Destructible terrain''', your actions change the world as you go through it.
* Loot system with randomized prefixes and suffixes that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
* '''Dynamic weather system''' that can affect combat situations.
* Survival mechanics based on requirements of food and water or blood, stamina regained with resting and fatigue regained with sleep.
* '''Random description generator''' that adds a little soul to your enemies (for you to steal).
* Multiple races and professions to choose from.
* '''Loot system with randomized prefixes and suffixes''' that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
* When leveling up, you can choose an ability from your profession or one of 2 random ones for other professions. This allows for more combinations when progressing with your character.
* '''Survival mechanics''' based on the requirements of consuming food and water, blood or life essence depending on selected race.
* Crafting mechanics with woodcutting, mining, salvaging, fishing, skinning, and butchering.
* '''Crafting mechanics''' with woodcutting, mining, salvaging, fishing, skinning, and butchering.
* Most items in the game are considered temporary, in the sense that they can lose durability and break. Durability cannot be regained, but broken items can still be salvaged for resources and used when creating new items.
* '''Resource management''' during combat with stamina and fatigue.
* ASCII / Glyph graphics with 3D effects and animations.
* '''Modern GUI with buttons and tooltips''' for every available action.
* Modern GUI with tooltips.
* '''Modding support''' with in-game editors for creating new maps, entities and spawn groups (ability and animation editors coming in v0.4 major patch).
* Modding support with JSON files for entities (enemies, items, map elements), maps, abilities, animations, and assets (including tileset support) allowing for the creation of new worlds.




== State of development ==
== State of development ==
The game is developed by a single person part-time, so progress might not be quick, but it's consistent.
You can read about the progress in 2019 and plans for improving the game in 2020 [https://wizardsofthecode.itch.io/soulash/devlog/117041/soulash-development-in-2019 here]
You can read about the [https://wizardsofthecode.itch.io/soulash/devlog/81521/soulash-design-choices-and-its-future development roadmap here]
You can follow the current state of Soulash development at [https://twitter.com/ArturSmiarowski Twitter].
You can follow the current state of Soulash development at [https://twitter.com/ArturSmiarowski Twitter].


== Screenshots ==
== Screenshots ==
[[File:SoulashAmazonCamp.png]]
[[File:Bloody_mess.png]]
[[File:SoulashEquipmentScreen.png]]
[[File:SoulashIngame-screen.png]]
[[File:SoulashRevenge.gif]]
[[File:SoulashRevenge.gif]]
[[File:SoulashGroundshatter.gif]]
[[File:SoulashGroundshatter.gif]]
[[File:SoulashEnvironmentDestruction.gif]]
[[File:Rain_heavy.gif]]
[[File:SoulashEquipmentScreen.png]]

Revision as of 12:06, 13 April 2020

Soulash
Alpha Project
Developer Artur Śmiarowski
Theme Dark Fantasy
Influences D&D, Warhammer, American Gods
Released 03 May 2019 (demo)

21 June 2019 (alpha)

Updated 13 April 2020
Licensing Commercial
P. Language C++
Platforms Windows
Interface GUI, Keyboard, Mouse
Game Length Medium
Official site of Soulash


Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. Free demo available at https://wizardsofthecode.itch.io/soulash

  • Alpha version 0.2 is available since 21st June 2019, you can watch the trailer here.
  • Alpha version 0.3 is available since 19th October 2019, you can watch the trailer here.
  • Alpha version 0.4 is available since 22nd February 2020, there was no new trailer released.

Description

You were once the god-king of the Dreamworld, but a new pantheon of gods dethroned you. Mortals have forgotten about you. The divines drained your soul of its incredible power. As you diminished, your chains were no longer able to hold you. You escaped into the mortal realm seeking revenge and destruction. No deity has set foot here for eons, but you changed everything. Soon new gods will come for you, and the world will burn.


Features

  • Open, consistent world built from 170 region maps seamlessly connected together.
  • Multiple races and professions to choose from during character creation.
  • Over 100 animated abilities to be used in combat.
  • Destructible terrain, your actions change the world as you go through it.
  • Dynamic weather system that can affect combat situations.
  • Random description generator that adds a little soul to your enemies (for you to steal).
  • Loot system with randomized prefixes and suffixes that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
  • Survival mechanics based on the requirements of consuming food and water, blood or life essence depending on selected race.
  • Crafting mechanics with woodcutting, mining, salvaging, fishing, skinning, and butchering.
  • Resource management during combat with stamina and fatigue.
  • Modern GUI with buttons and tooltips for every available action.
  • Modding support with in-game editors for creating new maps, entities and spawn groups (ability and animation editors coming in v0.4 major patch).


State of development

You can read about the progress in 2019 and plans for improving the game in 2020 here You can follow the current state of Soulash development at Twitter.

Screenshots

Bloody mess.png SoulashRevenge.gif SoulashGroundshatter.gif Rain heavy.gif SoulashEquipmentScreen.png