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Details for log entry 162034

19:08, 1 October 2017: Anaseto (Talk | contribs) triggered filter 7, performing the action "edit" on Boohu. Actions taken: Warn; Filter description: New user creating a suspicious page (details | examine)

Changes made in edit

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{{game-stable|name = Break Out Of Hareka's Underground
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|developer = anaseto
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|influences = [[Dungeon Crawl Stone Soup]]
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|theme = [[Fantasy]]
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|released = 2017 Sept 16
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|relver = 0.1
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|updated = 2017 Oct 01
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|updver = 0.3
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|language = [[Go]]
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|platforms = [[Linux]], [[BSD]], [[Windows]], [[Mac OS|Mac]]
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|licensing = [[ISC]]
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|interface = [[ASCII]]
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|site = https://github.com/anaseto/boohu
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|length = ~ half an hour
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}}
  
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'''Break Out Of Hareka's Underground''' (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.
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 +
You somehow ended up in Hareka's Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…
 +
 +
It is a work in progress, but is already a quite complete game.
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 +
==Features==
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* No XP, no food, no upstairs.
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* Rods: merge ideas from mana-based magic and charge-based wands or rods.
 +
* Gain a few random aptitudes as you go deeper.
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* Simplified inventory management (e.g. no more than one weapon or armour).
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* Confusion status based on a tavern thread: impedes diagonal movement.
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[[Category:Open source]] [[Category:Beta projects]]

Action parameters

VariableValue
Edit count of user (user_editcount)
60
Name of user account (user_name)
Anaseto
Time email address was confirmed (user_emailconfirm)
Age of user account (user_age)
2035
Groups (including implicit) user is in (user_groups)
* user autoconfirmed
Page ID (article_articleid)
0
Page namespace (article_namespace)
0
Page title (without namespace) (article_text)
Boohu
Full page title (article_prefixedtext)
Boohu
article_restrictions_create
Edit protection level of the page (article_restrictions_edit)
Move protection level of the page (article_restrictions_move)
article_restrictions_upload
Last ten users to contribute to the page (article_recent_contributors)
Action (action)
edit
Edit summary/reason (summary)
create page for Boohu
Whether or not the edit is marked as minor (minor_edit)
Old page wikitext, before the edit (old_wikitext)
New page wikitext, after the edit (new_wikitext)
{{game-stable|name = Break Out Of Hareka's Underground |developer = anaseto |influences = [[Dungeon Crawl Stone Soup]] |theme = [[Fantasy]] |released = 2017 Sept 16 |relver = 0.1 |updated = 2017 Oct 01 |updver = 0.3 |language = [[Go]] |platforms = [[Linux]], [[BSD]], [[Windows]], [[Mac OS|Mac]] |licensing = [[ISC]] |interface = [[ASCII]] |site = https://github.com/anaseto/boohu |length = ~ half an hour }} '''Break Out Of Hareka's Underground''' (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management. You somehow ended up in Hareka's Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can… It is a work in progress, but is already a quite complete game. ==Features== * No XP, no food, no upstairs. * Rods: merge ideas from mana-based magic and charge-based wands or rods. * Gain a few random aptitudes as you go deeper. * Simplified inventory management (e.g. no more than one weapon or armour). * Confusion status based on a tavern thread: impedes diagonal movement. [[Category:Open source]] [[Category:Beta projects]]
Unified diff of changes made by edit (edit_diff)
@@ -0,0 +1,31 @@ +{{game-stable|name = Break Out Of Hareka's Underground +|developer = anaseto +|influences = [[Dungeon Crawl Stone Soup]] +|theme = [[Fantasy]] +|released = 2017 Sept 16 +|relver = 0.1 +|updated = 2017 Oct 01 +|updver = 0.3 +|language = [[Go]] +|platforms = [[Linux]], [[BSD]], [[Windows]], [[Mac OS|Mac]] +|licensing = [[ISC]] +|interface = [[ASCII]] +|site = https://github.com/anaseto/boohu +|length = ~ half an hour +}} + +'''Break Out Of Hareka's Underground''' (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management. + +You somehow ended up in Hareka's Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can… + +It is a work in progress, but is already a quite complete game. + +==Features== + +* No XP, no food, no upstairs. +* Rods: merge ideas from mana-based magic and charge-based wands or rods. +* Gain a few random aptitudes as you go deeper. +* Simplified inventory management (e.g. no more than one weapon or armour). +* Confusion status based on a tavern thread: impedes diagonal movement. + +[[Category:Open source]] [[Category:Beta projects]]
New page size (new_size)
1425
Old page size (old_size)
0
Size change in edit (edit_delta)
1425
Lines added in edit (added_lines)
{{game-stable|name = Break Out Of Hareka's Underground |developer = anaseto |influences = [[Dungeon Crawl Stone Soup]] |theme = [[Fantasy]] |released = 2017 Sept 16 |relver = 0.1 |updated = 2017 Oct 01 |updver = 0.3 |language = [[Go]] |platforms = [[Linux]], [[BSD]], [[Windows]], [[Mac OS|Mac]] |licensing = [[ISC]] |interface = [[ASCII]] |site = https://github.com/anaseto/boohu |length = ~ half an hour }} '''Break Out Of Hareka's Underground''' (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management. You somehow ended up in Hareka's Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can… It is a work in progress, but is already a quite complete game. ==Features== * No XP, no food, no upstairs. * Rods: merge ideas from mana-based magic and charge-based wands or rods. * Gain a few random aptitudes as you go deeper. * Simplified inventory management (e.g. no more than one weapon or armour). * Confusion status based on a tavern thread: impedes diagonal movement. [[Category:Open source]] [[Category:Beta projects]]
Lines removed in edit (removed_lines)
Parsed HTML source of the new revision (new_html)
<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;"> <tr> <th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:110%"><i>Break Out Of Hareka's Underground</i> </th> </tr> <tr> <th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:105%; color:#444;">Stable game </th> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;width:7em"><a href="/index.php?title=Developer" title="Developer" class="mw-redirect">Developer</a> </th> <td>anaseto </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;"><a href="/index.php?title=Theme" title="Theme" class="mw-redirect">Theme</a> </th> <td><a href="/index.php?title=Fantasy" title="Fantasy" class="mw-redirect">Fantasy</a> </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;"><a href="/index.php?title=Influences" title="Influences">Influences</a> </th> <td><a href="/index.php?title=Dungeon_Crawl_Stone_Soup" title="Dungeon Crawl Stone Soup">Dungeon Crawl Stone Soup</a> </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;">Released </th> <td>2017 Sept 16 (0.1) </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;">Updated </th> <td>2017 Oct 01 (0.3) </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;"><a href="/index.php?title=Licensing" title="Licensing">Licensing</a> </th> <td><a href="/index.php?title=ISC&amp;action=edit&amp;redlink=1" class="new" title="ISC (page does not exist)">ISC</a> </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;"><a href="/index.php?title=Programming_Language" title="Programming Language" class="mw-redirect">P. Language</a> </th> <td><a href="/index.php?title=Go" title="Go">Go</a> </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;"><a href="/index.php?title=Platforms" title="Platforms">Platforms</a> </th> <td><a href="/index.php?title=Linux" title="Linux">Linux</a>, <a href="/index.php?title=BSD" title="BSD">BSD</a>, <a href="/index.php?title=Windows" title="Windows">Windows</a>, <a href="/index.php?title=Mac_OS" title="Mac OS">Mac</a> </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;"><a href="/index.php?title=Interface" title="Interface" class="mw-redirect">Interface</a> </th> <td><a href="/index.php?title=ASCII" title="ASCII">ASCII</a> </td> </tr> <tr> <th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length </th> <td>~ half an hour </td> </tr> <tr> <td colspan="2" style="background:#C2D8EF; padding:.2em; margin:1em; text-align:center;"><a rel="nofollow" class="external text" href="https://github.com/anaseto/boohu">Official site of Break Out Of Hareka's Underground</a> </td> </tr> </table> <p><br /> </p><p><b>Break Out Of Hareka's Underground</b> (Boohu) is a roguelike game which takes inspiration mainly from <a href="/index.php?title=Dungeon_Crawl_Stone_Soup" title="Dungeon Crawl Stone Soup">Dungeon Crawl Stone Soup</a> and its tavern, and some ideas from <a href="/index.php?title=Brogue" title="Brogue">Brogue</a>, but aiming for very short games, almost no character building, and simplified inventory management. </p><p>You somehow ended up in Hareka's Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can… </p><p>It is a work in progress, but is already a quite complete game. </p> <h2><span class="editsection">[<a href="/index.php?title=Boohu&amp;action=edit&amp;section=1" title="Edit section: Features">edit</a>]</span> <span class="mw-headline" id="Features">Features</span></h2> <ul><li> No XP, no food, no upstairs. </li><li> Rods: merge ideas from mana-based magic and charge-based wands or rods. </li><li> Gain a few random aptitudes as you go deeper. </li><li> Simplified inventory management (e.g. no more than one weapon or armour). </li><li> Confusion status based on a tavern thread: impedes diagonal movement. </li></ul>
New page text, stripped of any markup (new_text)
Break Out Of Hareka's Underground Stable game Developer anaseto Theme Fantasy Influences Dungeon Crawl Stone Soup Released 2017 Sept 16 (0.1) Updated 2017 Oct 01 (0.3) Licensing ISC P. Language Go Platforms Linux, BSD, Windows, Mac Interface ASCII Game Length ~ half an hour Official site of Break Out Of Hareka's Underground Break Out Of Hareka's Underground (Boohu) is a roguelike game which takes inspiration mainly from Dungeon Crawl Stone Soup and its tavern, and some ideas from Brogue, but aiming for very short games, almost no character building, and simplified inventory management. You somehow ended up in Hareka's Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can… It is a work in progress, but is already a quite complete game. [edit] Features No XP, no food, no upstairs. Rods: merge ideas from mana-based magic and charge-based wands or rods. Gain a few random aptitudes as you go deeper. Simplified inventory management (e.g. no more than one weapon or armour). Confusion status based on a tavern thread: impedes diagonal movement.
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Unix timestamp of change (timestamp)
1506877681
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