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  • ...t is heavily influenced by Moria, with the main exception being that it is real-time multiplayer and not turn-based. It also draws influence from MUDs, in * Huge, one-time procedurally generated outside world with unique areas and crafting trainers.
    2 KB (365 words) - 06:54, 23 January 2018
  • |site = http://crossfire.real-time.com/ ...started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps wi
    5 KB (750 words) - 17:10, 21 October 2020
  • Sounds crazy, eh? Well our world is apparently three dimensional. So why # a real ability to fly
    7 KB (1,237 words) - 14:28, 16 April 2017
  • implementation. But that, of course, is where the real fun starts. :) == Real-World Example ==
    10 KB (1,539 words) - 13:39, 15 September 2006
  • ...t features nice-looking SDL terminal-like graphics, random dungeons, large world, freedom of action. * Real-Time server
    1 KB (170 words) - 16:59, 6 May 2010
  • ...n army you can build towns, raid sinkholes or towns to ultimately form the world to your will (or just try to survive). Then again, you may decide an army i * Real time with tiled graphics.
    2 KB (270 words) - 14:48, 23 November 2016
  • ...m scrolls). Basic auto-attack and auto-travel features are provided. The world map is pregenerated and unchanging between updates, but there is also a spe
    2 KB (297 words) - 03:41, 31 May 2017
  • ...turn-based]]. Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay. * Diablo features a world similar to [[Moria]]: a town level where you can buy things and a multi-lev
    4 KB (622 words) - 07:10, 14 October 2014
  • ...ant vast wealth for some, and acid rain for the rest of us. Those with the real money left years ago, but their business interests remain on Earth. That's
    2 KB (400 words) - 00:14, 10 January 2021
  • ...lors complementary colors]? Atmospheric scattering makes very distant real-world objects more blue, this can be used in graphics.
    3 KB (411 words) - 07:30, 1 August 2015
  • ...and your duty is to thwart their plans for a grand invasion of the mortal world. Whether armed with light and fire or steel and skill, you must ferret out * [https://github.com/Eronarn/Hellmouth/tree/0.2-meat 0.2-meat]: The first "real" version, released on Jun 9, 2012.
    2 KB (287 words) - 20:01, 9 June 2012
  • |influences = Real life synthesizers, Michael Brough games ...d to make a roguelike that incorporated a lot of ideas and themes from the world of audio synthesis. I realized from the start that the problem with this wo
    8 KB (1,465 words) - 11:42, 3 June 2015
  • can over a little sandbox world design with very tiny worlds that are trying to draw a danged map of the world in real life.
    4 KB (630 words) - 10:52, 20 October 2010
  • Case studies on structuring large, real-world applications. Unfortunately no NetHack, but there is a chapter on Battle fo ...luenced by real-world gamedev. Somewhat focused on resource-tight and hard-real-time domains one encounters with console action game programming more than
    11 KB (1,582 words) - 13:32, 15 November 2013
  • ...nk iPhone/Android), where there is no hardware keyboard and limited screen real estate. Also, in the case of ASCII roguelikes, you could also say that inte <blockquote>"The world is represented by a uniform grid of tiles. Monsters (and the player) take u
    3 KB (410 words) - 01:14, 10 October 2015
  • You are a lone adventurer trapped in a strange non-Euclidean world. Collect as much treasure as possible before being caught by monsters. The * Shoot'em up mode, which is real-time.
    4 KB (560 words) - 18:57, 27 December 2023
  • ...ual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish. ...y management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].
    4 KB (557 words) - 05:19, 18 May 2023
  • * Rich, detailed in-game descriptions drawn from real world mythology for each demon.
    2 KB (321 words) - 23:04, 26 October 2021
  • ...simple a lot of the time. Sometimes you can even spend a good half hour of real life time mostly failing at simple actions, like trying to successfully fin ...d assign jobs and tasks to your people. It would make use of the vast game world's wilderness system in a much more interesting fashion without losing it's
    7 KB (1,196 words) - 03:39, 3 June 2016
  • * Blend of turn-based and real-time * A large world with multiple towns and dungeons, quests, guilds
    2 KB (251 words) - 04:39, 17 September 2010

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