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  • // Check for light hitting this cell. // Show the lit cell, check if blocking.
    4 KB (644 words) - 23:45, 6 November 2012
  • Check [http://powerwyrm.monsite-orange.fr my website] for up to date information
    1 KB (193 words) - 22:27, 19 May 2017
  • Check if a random number out of 100 is smaller than or equal to roughness. If it Check if a random number out of 100 is smaller than or equal to windyness. If it
    8 KB (980 words) - 15:42, 22 October 2011
  • and OpenGL. (If you want to know more check www.nukesoftware.dk) // Check if time to got to lunch.
    4 KB (704 words) - 12:29, 12 September 2006
  • ...character is customizable down to both the colors (RGB format) and symbol. Check player.lua for details. To get to player.lua. rename the .love to a .zip an
    2 KB (261 words) - 02:08, 3 March 2014
  • ...n. Also, the game aims to keep the randomness/luck aspect of roguelikes in check. There are no unidentified items or floor traps and combat damage is fixed
    1 KB (195 words) - 19:12, 25 July 2020
  • ...mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com]
    1 KB (218 words) - 00:19, 12 August 2011
  • IN DEVELOPMENT!! This will be updated.. or check the blog, there will be screenshots posted whenever there's anything to loo
    2 KB (290 words) - 14:42, 23 November 2016
  • Be aware, I sometimes forget to check that address for long periods of time.
    2 KB (250 words) - 17:01, 2 November 2018
  • [http://poznan.jakdojade.pl/?locale=en| Easy transport planner] - Check bottom right of the page for mobile apps. go through one of those cities. You can check the available routes at
    8 KB (1,149 words) - 12:42, 18 June 2013
  • ...e presentation of the area that surrounds the player character, require to check the visibility of an object from a given point on the map. For example, it There are basically two ways to achieve this; by using [[Line of Sight]] to check all the map squares in range, which is a slow method as it repeats most of
    3 KB (461 words) - 08:48, 11 October 2023
  • * Please try to check your email daily
    2 KB (266 words) - 13:22, 18 May 2009
  • ...search of stones, so I can find the next mixed up creature and say, "Dude, check out how many stones I have", and he would like totally worship me.
    2 KB (356 words) - 03:19, 23 July 2008
  • ' check if the tile can be used ' check it's within the grid
    27 KB (1,561 words) - 19:55, 27 February 2015
  • // SDL_ttf has a few modes you can draw with, check its documentation.
    2 KB (253 words) - 15:02, 26 October 2012
  • check my inventory for the cursed grilled cheese sandwich:
    2 KB (324 words) - 08:21, 14 October 2012
  • check out "ghoul.lua" Hope this helps someone! Check out my game Ascii Wilderness, which is open source LUA.
    10 KB (1,504 words) - 01:22, 29 June 2018
  • ...''' '<' ''' key (or ''' '>' ''' key if you prefer). It's easy to add this check at the end of ''handle_keys'': Now, we need to regularly check if the player has leveled up. I want it to become more difficult every time
    14 KB (2,315 words) - 01:35, 7 May 2018
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [https://pythonhosted.org/tdl/tdl.Console-class.html t ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,312 words) - 09:31, 4 December 2018
  • ...''' '<' ''' key (or ''' '>' ''' key if you prefer). It's easy to add this check at the end of ''handle_keys'': Now, we need to regularly check if the player has leveled up. I want it to become more difficult every time
    15 KB (2,377 words) - 02:42, 23 September 2016

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