Search results

Jump to navigation Jump to search
  • ...e first incarnation wasn't a roguelike in the strictest sense, it featured common elements of the genre, like procedural content generation and [[ASCII]] gra ...core gameplay while the server and network code was not stable enough for user testing. The first and last version of LEE, alpha1, was released for Window
    4 KB (562 words) - 14:43, 23 November 2016
  • ...e games are implemented in the C/C++ programming language. C/C++ are very common languages that most programmers know how to use, it has a variety of curses It is not common, however, to find many roguelike games which have been programmed in the Ja
    9 KB (1,365 words) - 09:48, 31 July 2016
  • ...of a discussion between all who attended (including [[ido|Ido Yehieli]], [[User:TheSheep|Radomir Dopieralski]] and [[Jeff Lait]]). The 13 "roguelikeness fa The game has enough complexity to allow several solutions to common
    7 KB (969 words) - 02:24, 8 October 2022
  • * [[User:SquirrelEiserloh | Squirrel Eiserloh]] (Dallas-based game developer): 90% l ...sonable in price. If you haven't used these services yet, consider using [[User:Kawa-tan| my discount codes]].
    10 KB (1,574 words) - 00:43, 18 January 2017
  • itself when the window resizes, getting user input, handling menus of commands is that the user has to somehow learn and remember them.
    7 KB (1,110 words) - 16:43, 23 September 2018
  • C
    * Records, or user-defined aggregate datatypes (structs) which allow related data to be combin These days it's much more common for a roguelike to be written in [[Python]] or [[C++]], however some 21st c
    5 KB (743 words) - 21:53, 20 October 2016
  • * C# was originally [[Windows]]-only and required the user to have [[.NET Framework 3.5 | .NET framework]] installed. However, the C# ...ers, no void pointers (although references to Object are similar), and any user-defined implicit conversion must be explicitly marked as such, unlike C++'s
    7 KB (1,031 words) - 17:35, 14 April 2024
  • |developer = [[User:Gamer 2k4|Gamer 2k4]] ...ve elements: fire, water, nature, earth, and air. Obviously this setup is common to many roguelikes, but mages in my game have a special class power called
    8 KB (1,337 words) - 04:32, 6 March 2014
  • ..."tziken takeaway" or "tziken carryout" (depending on the common phrase in user's country).
    8 KB (1,370 words) - 11:41, 3 June 2015
  • * trading post (multi-user feature) ...many players. Low level character starvation was common (although not as common as death-by-monster). High level characters rarely starved, because they h
    10 KB (1,584 words) - 15:19, 8 January 2020
  • ...mbedded out of sight into libraries. The book is mostly just a catalog of common patterns, and the descriptions for most of them can be found on the web now ...sing process, actor and event classes and how to program input devices and user interfaces are very useful for roguelike development. Chapters about managi
    11 KB (1,582 words) - 13:32, 15 November 2013
  • :Not necessarily, in a randomly-generated roguelike... [[User:Almafeta|Almafeta]] 23:25, 6 Jan 2007 (CET) == [[User:Scautura|Scautura]] ==
    23 KB (4,134 words) - 13:33, 25 July 2017
  • ...oltor who created a fast-paced arcade shooter variant which has nothing in common with normal rogue-likes anymore, but features Tron light cycle race and Sma ...n, for example put your rogue's emphasis on being a hideous backstabber, a user of shadowy magic, or an infamous shoplifter who even steals items from the
    6 KB (936 words) - 14:44, 28 October 2023
  • ...designed for GUI style applications, and nice event handing input that is common in GUI windowed programs. There is essentially no console mode support for * Obtaining keyboard input from the user
    10 KB (1,414 words) - 09:19, 29 January 2010
  • ...turers. It also has export options so that legends can be viewed in a more user-friendly browser. In "Adventure mode", the player controls an individual character, such as the common dwarf, human, or elf, but also a range of other beings. This mode is more
    8 KB (1,288 words) - 13:31, 12 February 2024
  • * [[User interface features]] * [[Common Lisp]]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • ...y he pointed to his website where an executable could be found. It let the user choose several character generation options (the standard character selecti *** Mundanes: great amount of usually common items.
    19 KB (3,163 words) - 19:27, 29 May 2013
  • Those of the most common strain are referred to simply as elves or, when they're not listening, as common elves. Common elves have good intelligence
    64 KB (11,136 words) - 17:55, 21 March 2009
  • ...consoles (such as all Nintendo hardware before the Gamecube) use ROMs, the common term for the Read-Only Memory images dumped from the cartridges themselves. ...for systems notably less powerful than them, but almost always require the user to perform some form of modification on the hardware (usually warranty-void
    11 KB (1,721 words) - 14:33, 18 September 2021
  • ...m the Lidl entrance. You'll need the 4th floor, where the presentation and common rooms are. * [[User:Bhaak|Patric Mueller]] - Maybe a talk about how on how to get into the NetH
    18 KB (2,699 words) - 00:38, 18 January 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)