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  • ...per room starts as 1 at level 1, and changes to 2 at level 4. Generally, I'd like to have a table of transition points. Each entry in the table says wha ...ke a table as a list of pairs ''[value, level]''. For the example above we'd have ''[[1, 1], [2, 4]]'', meaning a value of 1 at level 1 and a value of 2
    12 KB (1,867 words) - 02:42, 23 September 2016
  • There are no sounds, I'm afraid. It's a minimalist 7DRL, you don't get sounds. ;-) Down : m or x
    6 KB (1,058 words) - 15:31, 2 November 2018
  • reset_color="\[\e[m\]" pyver=$(python -V 2>&1 | cut -f2 -d' ')
    7 KB (1,112 words) - 07:58, 4 December 2018
  • d - deceive m - medic
    3 KB (507 words) - 00:18, 19 January 2020
  • ...integers, while others produce floating-points. Many roguelikes that use D&D-style systems use integers for die rolls; converting floats to integers is ...ial generators (generators of the form ''f''(''n'') = ''an'' + ''b'' mod ''m'') are currently the fastest generators that exhibit decent randomness. In
    15 KB (2,395 words) - 03:25, 6 August 2018
  • * Lots of "traps" -- situations where I'm not really forced to fight, but the reward looks so good (and would be lost I know I'm not as 'hardcore' as I should be, but I like being able to
    8 KB (1,472 words) - 16:40, 18 May 2018
  • Aercum Dagsson [Arcum_Dagsson@another.c.o.m] /Bj????rn Bergstr????m
    10 KB (1,806 words) - 06:42, 3 April 2011
  • [M] More information [U] Use/wear [D] Drop Filter: []{}()/\+=!?~"
    4 KB (690 words) - 17:51, 20 March 2012
  • ...#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [ == D ==
    10 KB (1,016 words) - 20:58, 18 December 2023
  • * 4 types of monsters: the drone (letter **d**), the monsta (letter **m**), the tracer (letter **t**), and the new squad based AI Marine. a- x -d LEFT-- 5 --RIGHT h- . -l
    5 KB (764 words) - 02:14, 17 January 2020
  • ...#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [ * [[D. Brodale]]
    11 KB (1,530 words) - 22:36, 18 December 2023
  • atmosphere. The stereotypical "D" that looks in our imagination more like a replacement for the music? I'm sure plenty of people who play roguelikes in
    5 KB (831 words) - 11:14, 15 May 2012
  • '''1982 Oct 15:''' [https://groups.google.com/g/net.games.frp/c/2pFmbonDnFc/m/wKDLboa2HSgJ cmcl2!tihor on net.games.frp] ...gaming product; AD_D is a rogue like game which was designed to be more AD&D-like. I haven't gotten my copy yet so I can not give more details.
    21 KB (3,700 words) - 09:03, 14 February 2024
  • ...scription of the macro "take binary sign of a, either -1, or 1 if >= 0". I'm still learning but that looked like it would only return either -1 or 0 and * d is my dungeon structure and px is the players *
    7 KB (1,157 words) - 21:19, 15 December 2014
  • ...I was just twelve years old, I couldn't understand many things in it as I'm Finnish and school ...many times added to each other. The late word can be quite hard to spot, I'd guess.
    5 KB (914 words) - 03:34, 4 July 2015
  • I'd refer to as "Artificial Intelligence" rather than living, and I'm not using it (at least not yet) even in my
    18 KB (3,100 words) - 14:27, 30 September 2010
  • ...azes in various shapes. If I scan these in and convert them to ASCII, they'd make for some great levels. * A celestial area. I'm not sure what role heaven and hell play relative to the purgatory Cyphen, y
    3 KB (518 words) - 02:58, 28 May 2010
  • Since I'm an AI engineer, and since I'm unemployed right now, and since I'm interested in roguelike games, I thought I'd write
    16 KB (2,429 words) - 14:28, 30 September 2010
  • * Michael Cook: If I'm around (second day more likely than first) I'd like to give a talk tentatively titled "Why The Games Industry Is Relying O * jpeg: I'd like to do another [http://crawl.develz.org/wordpress/survey Stonesoup surv
    10 KB (1,643 words) - 19:24, 25 November 2023
  • m = Manager() # start with default parameters m.set_scene(SceneBase) # set a scene. This is a blank base scene
    18 KB (2,216 words) - 03:31, 4 January 2017

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